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Steam News3 May 20179y ago

The Big Online Update

The most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon.

Full notes

Full Chronoclysm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions9 changes3 removals
  • UI and audio
  • Gameplay
  • Store
  • Workshop
  • Maps
  • Compatibility
addedThe most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes
addedAdded mixed local/online multiplayer
addedAdded new class: The Ninja!
addedNew controller/input code
changedMore level skins
addedAdded level editor and remade level code
builder bridge length3sec5secbuilder bridge length increased, buff

Chronoclysm changes

addedThe most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes
addedAdded mixed local/online multiplayer
addedAdded new class: The Ninja!
addedNew controller/input code
changedMore level skins

The most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes

  • Added mixed local/online multiplayer

  • Added new class: The Ninja!

  • Rewrote time paradox engine code

  • New controller/input code

  • More level skins

  • Added level editor and remade level code

  • Integrated level editor with Steam Workshop

  • Added in logical integration to editor for custom map rules

  • Removed Challenge and Survival Modes (Replaced by custom maps)

  • Made maps shareable in game

  • New and improved team skins

  • Removed several arena hazards and added others

  • Changed equipment to focus on arena gameplay rather than survival

  • Removed half baked status/element system

  • Created new menu systems

  • Increased builder bridge length from 3 sec to 5 sec

  • Sudden death mode tweaked to use explosions as encouragement

  • Added in Alliances (enables team battles)

  • Made water no longer act like solid walls but like an edge characters avoid

  • Added round rewind effect

  • More variety of effects

  • Larger maps and dynamic camera

  • Tweaked Scoring, Selection and Drafting options

All of this has been a lot of work and it's all rather complex. I've had a small team of volunteers helping to debug it but there still might be some issues. It'd be safe to consider it in a sort of beta at the moment. So please if you find something I've missed let me know and I'll be very appreciative. Also I'll fix it. Thanks so much everyone! Looking forward to playing online with you! And can't wait to see what you guys create. -Shane

Source

Steam News / 3 May 2017

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