Full notes
Full Chronoclysm update
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What changed
- Fixes
- Server
- Gameplay
Things seem to be going pretty well thus far. Some bugs but smoothed them out. And here's what's been addressed:
Quick play sends the server and the client the same map now
Fixed strange GUI issues with 3 non local players
Turrets no longer rotate lazily
Name entry defaults to steamID on first start entry
Fixed error in text key not matching up and making some symbols not the right ones
Added cursor to chat window for clarity
Launching now seats non sitting players.
Extra emphasis added to timer during final 5 seconds
Losing potential points now has a visual indication
Sudden death now eliminates all non qualifying players
Fixed a few odd cases where the lobby would not properly assign team colors
Another group test at 7pm EDT (11pm UTC) and a final one on the 9th at 2pm. Thanks guys!
Source
Changelog.gg summarizes and formats this update. How we read updates.
