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Steam News26 March 20179y ago

Chronoclysm Online Beta Signup and Changelog

After many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete.

Full notes

Full Chronoclysm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes14 additions9 changes0 removals
  • Gameplay
  • Workshop
  • Maps
  • Store
  • UI and audio
addedNew controller code, sign in process and team colors
addedNew map engine meaning workshop backed content
addedOnline play means new lobby based map creation
changedGameflow has changed to accomodate online play
changedEquipment changed to focus on the battle arena gameplay with improved UX
addedGameplay remains the same chaotic fun it has always been. Now including a new class: The Ninja.

Chronoclysm changes

addedNew controller code, sign in process and team colors
addedNew map engine meaning workshop backed content
addedOnline play means new lobby based map creation
changedGameflow has changed to accomodate online play
changedEquipment changed to focus on the battle arena gameplay with improved UX

After many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete. It just needs some further testing Sign Up Here to Help Test, if you would ever so kindly A small sampling of screens of the upcoming version

  • New controller code, sign in process and team colors

  • New map engine meaning workshop backed content

  • Online play means new lobby based map creation

  • Gameflow has changed to accomodate online play

  • Equipment changed to focus on the battle arena gameplay with improved UX

  • Gameplay remains the same chaotic fun it has always been. Now including a new class: The Ninja.

  • An included level editor is workshop capable and includes an inbuilt logic editor to really open up the rules of Chronoclysm. Gameplay has been segmented into battle and custom arenas.

Full Album of Changes Additionally I'll be reworking some aspects of the meta for the game on steam. Including revisiting achievements and statistics, since their relevance will change significantly with the next version. A point form list of the upcoming changes:

  • Multiplayer is now mixed online/local.

  • New class: Ninja

  • Added Alliances, allowing for team battles.

  • Pit avoidance made elastic not solid. Meaning knockback can kill

  • New team colors. Beyond blue, red, yellow and purple.

  • Added workshop enabled level editor.

  • Reworked maps to be categorized 'Battle' and 'Custom' instead of Arena, Challenge and Survival.

  • More Level skins added.

  • Reworked music and sound effects.

  • Added more particle effects.

  • Adjusted equipment to be battle focused.

  • Added Quickplay option to simplify map creation.

  • Reworked map settings to work with online play.

  • Remade time recall code.

  • Added round rewind effect.

  • Added chat window for online play.

  • Overhauled menu code.

  • Added new controller input module

  • Made maps shareable and optionally subscribable from game

Player saturation is important for testing so with the sign up thing, I can coordinate that a bit better. I'd like to avoid some of the mistakes I made with the last release and being a bit more thorough is part of that. Your help is very much appreciated, it'll go a long way in expanding the player base. Looking forward to testing with you guys! -Shane

Source

Steam News / 26 March 2017

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