Full notes
Full Chronoclysm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Maps
- Store
- UI and audio
Chronoclysm changes
After many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete. It just needs some further testing Sign Up Here to Help Test, if you would ever so kindly A small sampling of screens of the upcoming version
New controller code, sign in process and team colors
New map engine meaning workshop backed content
Online play means new lobby based map creation
Gameflow has changed to accomodate online play
Equipment changed to focus on the battle arena gameplay with improved UX
Gameplay remains the same chaotic fun it has always been. Now including a new class: The Ninja.
An included level editor is workshop capable and includes an inbuilt logic editor to really open up the rules of Chronoclysm. Gameplay has been segmented into battle and custom arenas.
Full Album of Changes Additionally I'll be reworking some aspects of the meta for the game on steam. Including revisiting achievements and statistics, since their relevance will change significantly with the next version. A point form list of the upcoming changes:
Multiplayer is now mixed online/local.
New class: Ninja
Added Alliances, allowing for team battles.
Pit avoidance made elastic not solid. Meaning knockback can kill
New team colors. Beyond blue, red, yellow and purple.
Added workshop enabled level editor.
Reworked maps to be categorized 'Battle' and 'Custom' instead of Arena, Challenge and Survival.
More Level skins added.
Reworked music and sound effects.
Added more particle effects.
Adjusted equipment to be battle focused.
Added Quickplay option to simplify map creation.
Reworked map settings to work with online play.
Remade time recall code.
Added round rewind effect.
Added chat window for online play.
Overhauled menu code.
Added new controller input module
Made maps shareable and optionally subscribable from game
Player saturation is important for testing so with the sign up thing, I can coordinate that a bit better. I'd like to avoid some of the mistakes I made with the last release and being a bit more thorough is part of that. Your help is very much appreciated, it'll go a long way in expanding the player base. Looking forward to testing with you guys! -Shane
Source
Changelog.gg summarizes and formats this update. How we read updates.
