HomeGamesUpdatesPricingMethodology
Steam News20 December 20257mo ago

ChilloutVR 2025r181 Hotfix 1

Changelog: Fixed avatar loading pipeline getting stuck for the session if it encountered an avatar with 1000+ renderers Fixed issue with pickup markers exploding if they receive the texture to apply as they are destroye

Full notes

Full ChilloutVR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions0 changes1 removal
  • Fixes
  • Gameplay
fixedChangelog:Fixed avatar loading pipeline getting stuck for the session if it encountered an avatar with 1000+ renderers
fixedChangelog:Fixed issue with pickup markers exploding if they receive the texture to apply as they are destroyed
fixedChangelog:Fixed present collider being interactable prior to the present landing on the ground
fixedChangelog:Fixed present collider being reenabled after the death animation had played
fixedChangelog:Fixed present poof particles not having player colors properly applied
fixedChangelog:Fixed spawned presents failing setup when trying to apply their color too early

ChilloutVR changes

fixedFixed avatar loading pipeline getting stuck for the session if it encountered an avatar with 1000+ renderers
fixedFixed issue with pickup markers exploding if they receive the texture to apply as they are destroyed
fixedFixed present collider being interactable prior to the present landing on the ground
fixedFixed present collider being reenabled after the death animation had played
fixedFixed present poof particles not having player colors properly applied

Changelog:

  • Fixed avatar loading pipeline getting stuck for the session if it encountered an avatar with 1000+ renderers

  • Fixed issue with pickup markers exploding if they receive the texture to apply as they are destroyed

  • Fixed present collider being interactable prior to the present landing on the ground

  • Fixed present collider being reenabled after the death animation had played

  • Fixed present poof particles not having player colors properly applied

  • Fixed spawned presents failing setup when trying to apply their color too early

  • Removed CVRBuilderSpawnables built-in trigger collider generation due to it being bad

Source

Steam News / 20 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.