Update log
Full ChilloutVR update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
Changelog:
Fixed avatar loading pipeline getting stuck for the session if it encountered an avatar with 1000+ renderers
Fixed issue with pickup markers exploding if they receive the texture to apply as they are destroyed
Fixed present collider being interactable prior to the present landing on the ground
Fixed present collider being reenabled after the death animation had played
Fixed present poof particles not having player colors properly applied
Fixed spawned presents failing setup when trying to apply their color too early
Removed CVRBuilderSpawnables built-in trigger collider generation due to it being bad
Source
