Update log
Full ChilloutVR update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Server
- Performance
- Events
Player Colors
Choose between preset 15 color pallets to associate with yourself via your profile page in the Main Menu
Applies both locally and on remote clients for:
Controller Ray
Object & Player Highlight
Camera Indicator (synced)
Dropped Portals (synced)

Camera Indicator Overhaul
The Camera Indicator has been completely reworked with a fancy new model, support for the new player colors, and a neat little animation when capturing an image!
Big thanks to Exterrata and Racush for their work on this

Portable Camera Changes
New settings are now available to take more betterer pictures, including:
Show World mask (for transparency)
Lock Portable Camera UI
Anchor Camera viewport in world space (VR Only)
Pin to Player and Pin to World
Stereoscopic (side-by-side) capture mode
Support for custom sounds
...and more!
Native Modding UI Library
The popular UI library mod is now natively implemented for developers to tinker around with!
This also includes a Player List and Selector in the quick menu for easy access, as well as all of the usual player and self-moderation settings normally available on user profiles.

Mini Me
Presenting the latest improvement in mirror-dwelling technology: Mini Me Can't get enough of yourself in a mirror? Why not the menu as well?!

Portable Mirror
We heard you like mirrors, so we gave you more mirrors!
Now accessible from the Quick Menu, a mirror can be spawned from anywhere with various customization options to fit your needs.
ChatBox
Text chat messages can now be sent and seen by users in the same instance
Visibility settings
Parameter Stream integration
Works alongside Text-to-Speech
Support for custom sounds

New Login UI
Makise has invaded the UI and will now greet you when logging in

Full Changelog:
Added AddSpacer to UILib Category element
Added an attempt to fix invalid URLs that would get rejected by the game server
Added an instance creation timeout to give up checking if the created instance is up
Added a toggle to keep the current velocity upon exiting flight mode
Added automatic retry logic if authentication did not receive a response from the Voice Server
Added Avatar/Prop/World menus remembering which category was opened across restarts
It should open the official tabs when there's no previous category selected
Added copy deeplink to instance page
Added CVR Material Data Provider
This Component can be used to bind information to Materials such as
Transforms matrices, for the current frame, and last frame
Mesh Vertex and Index Information (read and writable)
Skinned Mesh Renderers Vertex Information for the current (read and writable) and last frame
Render Textures as read write Targets
Added CVR Render Controller
This component is used to control the execution order of the CVR Material Data Provider and the CVR Blitter
This component can also be used to instantiate Meshes on a per Instance of a content basis, in order for the modifications to a mesh to only happen to that specific instance.
Added CVR Utils tab to the left of home on the tab bar
Added experimental Mini Me utility to Quick Menu
This will spawn a 0.5m tall clone of yourself which you can grab
This is being used as a test for the Content Clone system which is used by the Show Attached Props in Self Mirrors graphics option
Added extra logs related to skipped clients for OSCQuery when the OSC verbose option is active
Added group moderated badge to instance details view
Added handling for instance World change
Added handling for when Unity Explorer (mod) overrides our event system input module
Desktop input is now disabled while Unity
Source