ChilloutVR
Steam News 28 March 20261mo ago

ChilloutVR 2026r181 Release

"Wait, wasn't the last update r181???" Yeah, but it's 2026 now so it's betterer. :D Anyway... Personal Pen Players can now spawn a personal pen to draw anywhere with various customization options such as thickness, smoo…

Update log

Full ChilloutVR update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes10 additions9 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Server
changedPersonal PenPlayers can now spawn a personal pen to draw anywhere with various customization options such as thickness, smoothness, and visibility
changedChatbox now supports multiple languages!We've updated the fonts used in chatbox (and a few other places) with more languages, including: Japanese Korean Simplified Chinese Traditional Chinese ...and Emojis
changedDynamic Bone & Magica Cloth 1/2 ImprovementsWind interaction is now unified across all bone movement solutions for worlds with Wind Zones (Unity, Magica 1, Magica 2)
removedDynamic Bone & Magica Cloth 1/2 ImprovementsBones with either component applied to them will no longer snap or jitter when teleporting as well
addedProp Distance HidingBoth Avatar and Prop distance hiding is now available at the top of their respective pages for easy access
changedPointers & TriggersThe collision system for Pointers and Triggers has been entirely replaced

"Wait, wasn't the last update r181???"

Yeah, but it's 2026 now so it's betterer. :D Anyway...

Personal Pen

  • Players can now spawn a personal pen to draw anywhere with various customization options such as thickness, smoothness, and visibility

  • The Pen color syncs with your chosen player color

Chatbox now supports multiple languages!

  • We've updated the fonts used in chatbox (and a few other places) with more languages, including:

    • Japanese

    • Korean

    • Simplified Chinese

    • Traditional Chinese

    • ...and Emojis

  • If your language is not supported, please let us know!

Dynamic Bone & Magica Cloth 1/2 Improvements

  • Wind interaction is now unified across all bone movement solutions for worlds with Wind Zones (Unity, Magica 1, Magica 2)

  • Bones with either component applied to them will no longer snap or jitter when teleporting as well

YouTube now works again in video players

  • ...until it doesn't (thx yt)

  • Some players may still be affected by ongoing changes to YouTube over time - we will continue to address these as much as possible

Prop Distance Hiding

  • CosmeticProps may now be hidden at a distanceconfigurable in Content Filter > Prop Filter
  • Both Avatar and Prop distance hiding is now available at the top of their respective pages for easy access

Pointers & Triggers

  • The collision system for Pointers and Triggers has been entirely replaced

  • This solution should provide more performance and reliability overall

  • Existing content will be automatically converted at runtime

  • Read more on these changes below the General Changes section

General Changes

  • Added continuity versioning to player movement packets and handling for avatar dynamics (Dynamic Bones, Magica Cloth 1 & 2)

    • When teleporting or respawning, dynamics on your avatar and remote player movement will no longer simulate or interpolate from the prior position to the new position

      • This should result in a seamless "snap" to the new position without any observable in-between movement

    • This only happens if the teleport was called with interpolate set to false

  • Added Copy Avatar button to player selection page,

  • Added HUD voice disconnected message for now

    • If you encounter this message please let us know! We're hunting bugs!

  • Added Movement Lock Toggle to SteamVR bindings

    • While active, movement and look inputs will be ignored, and your body heading rotation will stick

    • This is primarily for laying down in Half-body when you don't want to move by accident via joystick or by turning your head and having your body swing out

  • Added Prop Distance Hider to Prop Filter page

    • To ensure things hide as-expected, each "part" of a Prop has bounds associated which is used for distance sampling

      • This means the distance to hide a Prop takes into account how big the Prop is

      • NoteSome Props may misbehave when hidden as they weren't built with it in mind. The hiding logic does its best to forward playback of components like Animators and Audio Sources to prevent desync, but this hand-holding behaviour may be removed if it proves to cause more issues than it addresses.
  • Added retrying to load videos when they fail to load, it will retry 5 times 1 second apart. This should address a lot of old YouTube Error: No Error

    • yt-dlp was being able to resolve the videos properly, but the AVPro for some reason sometimes is failing to load them

  • Added "Show Own Gizmos" in runtime gizmos settings

  • Added support for batched voice server flow control (more betterer)

  • Adjusted scaling of splash screen to hopefully fit better on all displays

  • Adjusted the min limit for voice falloff distance to 1 meter

  • Changed dropdown hover colours, they'll now use player colours if enabled

  • Changed texture updating from our implementation to VLC-Unity's TextureHelper

  • Changed the CVR Utilities

Source

Steam News / 28 March 2026

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