Update log
Full ChilloutVR update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- UI and audio
- Server
"Wait, wasn't the last update r181???"
Yeah, but it's 2026 now so it's betterer. :D Anyway...
Personal Pen
Players can now spawn a personal pen to draw anywhere with various customization options such as thickness, smoothness, and visibility
The Pen color syncs with your chosen player color
Chatbox now supports multiple languages!
We've updated the fonts used in chatbox (and a few other places) with more languages, including:
Japanese
Korean
Simplified Chinese
Traditional Chinese
...and Emojis
If your language is not supported, please let us know!
Dynamic Bone & Magica Cloth 1/2 Improvements
Wind interaction is now unified across all bone movement solutions for worlds with Wind Zones (Unity, Magica 1, Magica 2)
Bones with either component applied to them will no longer snap or jitter when teleporting as well
YouTube now works again in video players
...until it doesn't (thx yt)
Some players may still be affected by ongoing changes to YouTube over time - we will continue to address these as much as possible
Prop Distance Hiding
- CosmeticProps may now be hidden at a distanceconfigurable in Content Filter > Prop Filter
Both Avatar and Prop distance hiding is now available at the top of their respective pages for easy access
Pointers & Triggers
The collision system for Pointers and Triggers has been entirely replaced
This solution should provide more performance and reliability overall
Existing content will be automatically converted at runtime
Read more on these changes below the General Changes section
General Changes
Added continuity versioning to player movement packets and handling for avatar dynamics (Dynamic Bones, Magica Cloth 1 & 2)
When teleporting or respawning, dynamics on your avatar and remote player movement will no longer simulate or interpolate from the prior position to the new position
This should result in a seamless "snap" to the new position without any observable in-between movement
This only happens if the teleport was called with interpolate set to false
Added Copy Avatar button to player selection page,
Added HUD voice disconnected message for now
If you encounter this message please let us know! We're hunting bugs!
Added Movement Lock Toggle to SteamVR bindings
While active, movement and look inputs will be ignored, and your body heading rotation will stick
This is primarily for laying down in Half-body when you don't want to move by accident via joystick or by turning your head and having your body swing out
Added Prop Distance Hider to Prop Filter page
To ensure things hide as-expected, each "part" of a Prop has bounds associated which is used for distance sampling
This means the distance to hide a Prop takes into account how big the Prop is
- NoteSome Props may misbehave when hidden as they weren't built with it in mind. The hiding logic does its best to forward playback of components like Animators and Audio Sources to prevent desync, but this hand-holding behaviour may be removed if it proves to cause more issues than it addresses.
Added retrying to load videos when they fail to load, it will retry 5 times 1 second apart. This should address a lot of old YouTube Error: No Error
yt-dlp was being able to resolve the videos properly, but the AVPro for some reason sometimes is failing to load them
Added "Show Own Gizmos" in runtime gizmos settings
Added support for batched voice server flow control (more betterer)
Adjusted scaling of splash screen to hopefully fit better on all displays
Adjusted the min limit for voice falloff distance to 1 meter
Changed dropdown hover colours, they'll now use player colours if enabled
Changed texture updating from our implementation to VLC-Unity's TextureHelper
Changed the CVR Utilities
Source
