ChilloutVR
Steam News 31 December 20254mo ago

ChilloutVR 2025r181 Hotfix 2

Changelog: Added border and background colour on button blocks in category list view tabs Added friend/prop/world/avatar category creation and deletion to menu and hooked up api endpoints Added in-game profile pic uploa…

Update log

Full ChilloutVR update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes4 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Server
  • Workshop
  • Performance
addedChangelog:Added border and background colour on button blocks in category list view tabs
addedChangelog:Added friend/prop/world/avatar category creation and deletion to menu and hooked up api endpoints
addedChangelog:Added in-game profile pic uploading
fixedChangelog:Fixed an issue where if a remote client loaded your avatar faster than you, you would appear stuck in place for the remotes
fixedChangelog:Fixed an issue where your avatar would briefly hover after settling down from footsteps in Half-body & Desktop
fixedChangelog:Fixed 'ContentCloneManager' not getting animator in parent if the component was disabled

Changelog:

  • Added border and background colour on button blocks in category list view tabs

  • Added friend/prop/world/avatar category creation and deletion to menu and hooked up api endpoints

  • Added in-game profile pic uploading

  • Fixed an issue where if a remote client loaded your avatar faster than you, you would appear stuck in place for the remotes

  • Fixed an issue where your avatar would briefly hover after settling down from footsteps in Half-body & Desktop

  • Fixed 'ContentCloneManager' not getting animator in parent if the component was disabled

  • Fixed highlighting filtering pass not functioning properly

  • Fixed mirror pickupable state not being respected on startup

  • Fixed props spawned by SYSTEM and LocalServer bypassing the entirety of the filtering pipeline

    • Now they are integrated into the visibility check which is force-bypassed, so filtering is safely bypassed where it matters, without skipping required setup like audiomixergroup registration, component filtering, or event sanitation

    • Basically, this means the Game Server can now spawn real props on its behalf without jank

  • Fixed upload overlay not having a background colour

  • Fixed various main menu notifications and popups not appearing above modals

  • Hooked up reading asset name from GS create messages

  • Made Mini-Me feature save state across restarts

  • Made Self Portrait distance scale with playspace scale

  • Made the tool-tips for Self Portrait a bit more descriptive in both Quick Menu and Main Menu to alleviate confusion with implementation

  • Make sure 'CVRSyncHelper' doesn't explode while updating tick rate on world props which have not been enabled

  • General system stability improvements to enhance the users experience

Source

Steam News / 31 December 2025

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