Update log
Full ChilloutVR update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Server
- Workshop
- Performance
Changelog:
Added border and background colour on button blocks in category list view tabs
Added friend/prop/world/avatar category creation and deletion to menu and hooked up api endpoints
Added in-game profile pic uploading
Fixed an issue where if a remote client loaded your avatar faster than you, you would appear stuck in place for the remotes
Fixed an issue where your avatar would briefly hover after settling down from footsteps in Half-body & Desktop
Fixed 'ContentCloneManager' not getting animator in parent if the component was disabled
Fixed highlighting filtering pass not functioning properly
Fixed mirror pickupable state not being respected on startup
Fixed props spawned by SYSTEM and LocalServer bypassing the entirety of the filtering pipeline
Now they are integrated into the visibility check which is force-bypassed, so filtering is safely bypassed where it matters, without skipping required setup like audiomixergroup registration, component filtering, or event sanitation
Basically, this means the Game Server can now spawn real props on its behalf without jank
Fixed upload overlay not having a background colour
Fixed various main menu notifications and popups not appearing above modals
Hooked up reading asset name from GS create messages
Made Mini-Me feature save state across restarts
Made Self Portrait distance scale with playspace scale
Made the tool-tips for Self Portrait a bit more descriptive in both Quick Menu and Main Menu to alleviate confusion with implementation
Make sure 'CVRSyncHelper' doesn't explode while updating tick rate on world props which have not been enabled
General system stability improvements to enhance the users experience
Source
