In this update1
Full notes
Full Chessire update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, in this week's patch there is a new item, some balance changes and a rescaling of the XP requirements for the levels!
What changed
- Balance
- Gameplay
- Store
Chessire changes
🔥 New Item - Tiara of Sellemaine
❗ Consumables can now be sold for 50% of their purchase price. ❗ XP requirements for level rescaled - to a more gradual increase, in general will require less XP per level (see image at bottom of post for comparison). ❗In Versus setup timer increases by 5s, at rounds 2, 5 and 8. (will be tuning this outside of weekly patch in future for quicker iteration)
⚖️ Balance
Assassin
Tier 1/2 effects switched around.
Tier 5 Power required from 50 to 60.
Berserker
Tier 4/5 power required from 20/40 to 25/50
Fervour cost from 10 to 12
Greater Rage cost from 10 to 8
Necromancer
Drawn units now have 0 capacity cost and halved Power. (Previously was halved capacity cost and 0 Power)
Pyro
Fireballs no longer blocked by Berserker class. (Still blocked by enraged units)
Hydra
Chance to split from 15% +1x Power to 15% + 2x Power. (Tier 3 bonus from +2x to +4x)
Items
Crystal Ball from 3 to 5 units revealed.
Grand Prize from 2 to 3 capacity.
Goblet of Greed from 75% to 100% Power to XP.
Health for Wealth from 6 to 8 gold per life lost.
Barracks now also gives 5 capacity tokens.
Source
Changelog.gg summarizes and formats this update. How we read updates.
