In this update8
Full notes
Full CHEMISTS: Dead Zone update
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What changed
- Maps
- Gameplay
- UI and audio
CHEMISTS: Dead Zone changes
New development stage for 0.4.19
Steam post imageLabyrinth
New location in the swamp opened.
New gathering spots for Wisteria, Ivan-tea, and Calendula in the new location.
New crocodile spawns.
Biomass spawns on the surface.
Enemy camp.
Parts of the city courtyards and the Labyrinth location have been opened.
Roads around the city have been opened.
Labyrinth with an anomaly.
Ore collection in the Labyrinth.
Enemies have appeared near the Marauder base.
Checkpoint on the mountain.
Hangars on the mountain.
Base warehouses.
Izgol's location has been improved.
A Bear and Horseflies have appeared on the plateau.
The Outcast's storage is now shared (GLOBAL).
Ore
While collecting ore, the deposit decreases in size.
A pickaxe sound and impact effect have also been added.
The amount of ore dropped from deposits is affected by luck.
Map changes:
Part of the Marauder town has been closed off.
Water has been added to some parts of the caves.
Tony's fence can now be climbed using crates.
Toxic fog in the swamp (visual).
New trees in the town.
Other
World map update in the PDA
The Outcast sells rank 1 and 2 pickaxes.
Collision corrections for some crates.
Weather conditions have been changed.
Improved 3D clouds.
John was returned to his place in the village.
Shadow range up to 1 km.
Source
Changelog.gg summarizes and formats this update. How we read updates.
