HomeGamesUpdatesPricingMethodology
Steam News22 April 20263mo ago

New Dev - 0.4.20

Hello everyone, another milestone has been reached. The game version is now 0.4.20. Wishlists are accumulating very slowly, I'm afraid that June will be another quiet launch... I'm continuing to improve the game.

In this update5

Full notes

Full CHEMISTS: Dead Zone update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, another milestone has been reached. The game version is now 0.4.20.

What changed

3 fixes3 additions11 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Fixes
  • Performance
changedI'm continuing to improve the game. The main focus is on gameplay aspects that affect the player, rather than the game's subsystems, which allows the player to "see the impact" of updates.
changedTime flies, of course, and there are about two months left until the Steam release. That's about 4-5 updates. I want to speed things up sometimes, but that takes a toll on my health. So I do it when I can and when I'm healthy.
addedNew✅ Portuguese language has been added to the game.
changedQuests✅ Some quests have been changed from side quests to story quests - as they weren't originally intended as such, but rather told the game's story and related to lore, they have been converted to story quests.
changedChanges✅ Changed the location of buttons in the pause menu.
changedChanges✅ The accuracy of player marker positions in 3D and 2D and player display on the 2D map has been improved to the maximum. Player markers are now located near the ground, rather than at the same level as before.

CHEMISTS: Dead Zone changes

changedI'm continuing to improve the game. The main focus is on gameplay aspects that affect the player, rather than the game's subsystems, which allows the player to "see the impact" of updates.
changedTime flies, of course, and there are about two months left until the Steam release. That's about 4-5 updates. I want to speed things up sometimes, but that takes a toll on my health. So I do it when I can and when I'm healthy.
added✅ Portuguese language has been added to the game.
changed✅ Some quests have been changed from side quests to story quests - as they weren't originally intended as such, but rather told the game's story and related to lore, they have been converted to story quests.
changed✅ Changed the location of buttons in the pause menu.

Wishlists are accumulating very slowly, I'm afraid that June will be another quiet launch...

I'm continuing to improve the game. The main focus is on gameplay aspects that affect the player, rather than the game's subsystems, which allows the player to "see the impact" of updates.

Time flies, of course, and there are about two months left until the Steam release. That's about 4-5 updates. I want to speed things up sometimes, but that takes a toll on my health. So I do it when I can and when I'm healthy.

I dedicate every day to improving the game.

New

✅ Ore ledges have appeared in the maze on the floating rocks.

✅ STEAM CLOUD is connected.

✅ Portuguese language has been added to the game.

Quests

✅ Doni (Hermit) +1 quest..

✅ Agathon +2 quest..

✅ Don (Bandit) +1 quest..

✅ Petrenko (Village) +1 quest..

✅ Valera (Village) +1 quest..

✅ Guide +2 quest..

✅ Some quests have been changed from side quests to story quests - as they weren't originally intended as such, but rather told the game's story and related to lore, they have been converted to story quests.

Changes

✅ Changed the location of buttons in the pause menu.

✅ The accuracy of player marker positions in 3D and 2D and player display on the 2D map has been improved to the maximum. Player markers are now located near the ground, rather than at the same level as before.

✅ The Bloom (Glow) effect has been reduced. Cloud and atmosphere changes.

✅ The prologue was disabled at game start.

✅ Changed the design and number of inventory categories.

✅ Changed the pitch of the sound of ore when harvesting.

✅ Clouds are now volumetric only.

✅ Balanced the price and drop rate of loot from crocodiles.

Fixes

✅ Fixed the flow of time.

✅ Fixed the artifact drop logic in the Blue Misty Anomaly.

✅ Fixed a bug where the backpack would blink when aiming in first-person view.

✅ You can now shoot in the labyrinth.

✅ Removed the mouse cursor's effect on the background in the "Save Slots" window - testing.

Optimization

✅ Optimized the project's memory. RAM and video memory optimization.

✅ Enhanced ground surface optimization.

Add to your wishlists and share with friends.

Source

Steam News / 22 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.