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Full CHEMISTS: Dead Zone update
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What changed
- Maps
- Gameplay
- Events
CHEMISTS: Dead Zone changes
Hello, Chemists! - the new development stage of 0.4.18 brings ingot crafting and ore harvesting.
Home - Outcast's Place.
New
NPS - Outcast - 5 New Quests. (Map marker - OUTLAW)
The cave in the corner of the swamps has expanded, ore has been added, and a hidden passage has been opened to a new area.
The area surrounding the marauder base to the east, beyond the village, has opened.
Event cards also drop when harvesting ore during the event.
Experience gained from mining ore.
A small amount of experience is gained from crafting (not applicable to all equipment).
A forge has been added: Village \\ Hermit Base \\ Chemists' Yard.
New item — Wood (as a building component) can be found in three types of crates: "garage," "garbage," and "level 3 components." It can be disassembled into Wood (component) and can also be crafted from Wood using an axe.
- Tony's inventory has been replenishednew recipes have been added that allow you to create ingots and gunpowder. You can also buy a "Mortar" for grinding components. And 5 types of pickaxes for mining ore. Many useful tools have also been added.
When smelting ingots/alloys in a forge, you also receive Slag and Scrap Metal — waste from metallurgy that can be used for other crafting.
Gunpowder crafting is now available.
Other
VSS "Vintorez" Rate of Fire: Automatic: 700 rpm.
Open-world object loading priorities have been changed.
Content has been translated.
Steam post imageOre and its diversity in the deposit videos.
Add yourself to our wishlists and subscribe to our news.
Sincerely, Developer Pavel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
