Full notes
Full CHEMISTS: Dead Zone update
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What changed
- Gameplay
- UI and audio
- Performance
CHEMISTS: Dead Zone changes
CHEMISTS: Dead Zone — May-June 2026 (Q2)
Dear Chemists and friends of the project! I'd like to share our release plans:
Why this specific date?
Over the past 7 years of development, games have become more than just a game for me. Thousands of hours of tweaking the game and writing code, creating locations, fixing bugs, watching your streams and feedback on the game. But now I'm creating a remaster—not just an update, but the best version of the project possible within this timeframe.
What requires additional time:
Major update:
✅ Ore system from caves to alloy production.
✅ New NPCs and Quests
✅ New Portuguese language
✅ New achievements
✅ New locations
✅ New vehicles
✅ Optimization for Steam algorithms
✅ Reworking old systems for new mechanics.
Remastering = double the work:
Reworking legacy code
Implementing new systems
Testing
✅ What's already ready and working:
Ore mining
Furnace for ingots and alloys
37 achievements
Mining other resources
Your role is critical:
👉 WISHLIST = notification + release discount
👉 Repost = + visibility to Steam algorithms
👉 Discord = feedback → fewer bugs.
Help ensure a smooth launch on Steam, and the game will develop even further and better.
Thank you for your patience and trust.
See you in the Dead Zone! ☢️☣️
Sincerely, Pavel
Developer, CHEMISTS: Dead Zone
Source
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