In this update4
Full notes
Full CHEMISTS: Area of infection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Workshop
- Performance
- Fixes
- Balance
CHEMISTS: Area of infection changes
Good day, friends. Today is the time for the next update. It includes new mechanics and map improvements.
Version System Changes
Starting with the current update, 0.4.10, versions will now be released sequentially. Since there will no longer be 0.4.10.1 versions, we'll be moving straight to 0.4.11—a shorter and more understandable version.
New
A Garage has opened in the city. It's headed by a Mechanic, who can help you tow your car.
Interior improvements have been made to buildings within Clinic No. 14, as well as Agathon's location.
Improved: ATP, Farm, Observation Deck, buildings at Hermit Base #2, "Chicken Coop," and Workshop (near the quarry).
Other points of interest have also been improved.
The Lab Assistant can now tell you about artifacts.
Added 25, 50, and 100 coins to enemy loot.
Barriers have been added to the checkpoints in town, which can be opened with the car horn.
Performance gains for the Mercenaries faction: Valera can now deliver 4 items of merchandise.
A PDA has been added to the loot drop for faction enemies.
Aborting additional quests is now possible.
When entering a vehicle, the character's flashlight turns off if it was on.
Steam post imageNew point of interest - Tower
Miscellaneous
Work has been done to improve points of interest.
Added metal effects when hitting certain objects.
Enemy spawn times in Anomalous Zone #1 have been adjusted, and the artifact's appearance within it has been fixed.
Food crates will now almost always contain eating utensils.
Minor bugs in the Settings window have been fixed.
At the start of the prologue, the player can jump and run.
Steam post imageSteam post imageCheckpoint with barriers
Bleeding System
The rate of stack accumulation while running has been reduced by 1.
Decreased the occurrence probability by 50%.
Pain System
If a character has a fracture, they may experience pain while moving. The pain accumulation mechanism has been changed; pain no longer accumulates while crouching.
The damage threshold for incurring pain has been increased. The probability of incurring pain has also been reduced.
Steam post imagePlace of Interest - "Chicken Coop"
Transportation
The color of each older model car (Mustang) has been changed.
When entering a car, the player receives vehicle documents from the glove compartment, which are necessary for conditional ownership confirmation when towing from a mechanic.
The Mustang design has been changed.
A character, without animations, has been added to the car while driving.
A horn has been added to the car (press H in English) - for opening some automatic gates and barriers. These gates can also be opened using a nearby button.
Notification system - "car sunk." You can pick up items from the car and exit yourself. Automatic exit from the car in case of flooding has been removed. Being in a flooded car is life-threatening.
Optimization of some points of interest
Cemetery near the city construction site.
Plants' draw distance.
Agathon's location.
Farm
Observation deck.
Shop near the clinic.
Clinic No. 14: Workshop, Morgue, Wires
Towers
A lot of work has been done on the map. You may encounter busy locations; they will be optimized in the future. Have a great game and have a great time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
