In this update4
Full notes
Full Checkpoint 19 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Checkpoint 19 changes
Smarter Roads, Real Staff Movement, and Better Performance
This update focuses on making your checkpoint feel more responsive, more readable, and more alive under pressure.
Improved Road Building
Building roads is now faster, clearer, and more precise. Direction indicators during placement give you full control over traffic flow, helping you design more efficient layouts and avoid unnecessary congestion.
Performance Improvements
Overall performance has been improved across the game. Your checkpoint should now run smoother, especially as your operation scales and traffic increases.
Staff Scheduling Fully Implemented
Your staff are no longer static assignments, they now operate as part of a real system.
Staff will now:
Move to their assigned buildings when their shift starts
Leave their post when their shift ends
This adds a new layer of planning and timing to your decisions. Assigning staff is no longer enough, positioning and scheduling now directly impact your efficiency.
Source
Changelog.gg summarizes and formats this update. How we read updates.
