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Steam News14 April 20264mo ago

Smarter Roads, Real Staff Movement, and Better Performance

Smarter Roads, Real Staff Movement, and Better Performance This update focuses on making your checkpoint feel more responsive, more readable, and more alive under pressure.

In this update4

Full notes

Full Checkpoint 19 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes1 removal
  • Performance
  • Gameplay
changedSmarter Roads, Real Staff Movement, and Better PerformanceThis update focuses on making your checkpoint feel more responsive, more readable, and more alive under pressure.
changedImproved Road BuildingBuilding roads is now faster, clearer, and more precise. Direction indicators during placement give you full control over traffic flow, helping you design more efficient layouts and avoid unnecessary congestion.
changedPerformance ImprovementsOverall performance has been improved across the game. Your checkpoint should now run smoother, especially as your operation scales and traffic increases.
removedStaff Scheduling Fully ImplementedYour staff are no longer static assignments, they now operate as part of a real system.
changedStaff Scheduling Fully ImplementedStaff will now:
changedStaff Scheduling Fully ImplementedMove to their assigned buildings when their shift starts

Checkpoint 19 changes

changedThis update focuses on making your checkpoint feel more responsive, more readable, and more alive under pressure.
changedBuilding roads is now faster, clearer, and more precise. Direction indicators during placement give you full control over traffic flow, helping you design more efficient layouts and avoid unnecessary congestion.
changedOverall performance has been improved across the game. Your checkpoint should now run smoother, especially as your operation scales and traffic increases.
removedYour staff are no longer static assignments, they now operate as part of a real system.
changedStaff will now:

Smarter Roads, Real Staff Movement, and Better Performance

This update focuses on making your checkpoint feel more responsive, more readable, and more alive under pressure.

Improved Road Building

Building roads is now faster, clearer, and more precise. Direction indicators during placement give you full control over traffic flow, helping you design more efficient layouts and avoid unnecessary congestion.

Performance Improvements

Overall performance has been improved across the game. Your checkpoint should now run smoother, especially as your operation scales and traffic increases.

Staff Scheduling Fully Implemented

Your staff are no longer static assignments, they now operate as part of a real system.

Staff will now:

  • Move to their assigned buildings when their shift starts

  • Leave their post when their shift ends

This adds a new layer of planning and timing to your decisions. Assigning staff is no longer enough, positioning and scheduling now directly impact your efficiency.

Source

Steam News / 14 April 2026

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