In this update6
Full notes
Full Checkpoint 19 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Balance
Checkpoint 19 changes
Staff Systems Overhaul & UI Improvements
This update focuses on deepening staff management and improving clarity across your checkpoint operations.
Redesigned Building Information Menu
Managing your checkpoint is now more intuitive. The building information menu has been redesigned to provide clearer insights and faster decision-making.
Staff Attributes Reworked
Staff performance is now driven by two core attributes:
Skill → Determines how fast staff perform their tasks
Stamina → Determines how quickly they get tired
Higher stamina means longer efficiency under pressure. Poor management will now show.
Energy System Introduced
Staff no longer work at full efficiency indefinitely.
Energy is drained while working
Lower energy increases the chance of mistakes
Exhausted staff will become a liability if not managed properly
You now need to balance workload, not just assign it.
Experience & Leveling
Staff now improve over time:
Gain experience while working
Level up when reaching full experience
Each level increases one attribute by +5%:
Skill
Stamina
Insight
Your workforce evolves with your decisions.
Visual Improvements
Indicators have been improved for better readability
Key information is now easier to track in busy checkpoints
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Source
Changelog.gg summarizes and formats this update. How we read updates.
