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Steam News7 April 20264mo ago

Your Staff Can Fail Now: Manage Them or Pay the Price

Staff Systems Overhaul & UI Improvements This update focuses on deepening staff management and improving clarity across your checkpoint operations.

In this update6

Full notes

Full Checkpoint 19 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions9 changes1 removal
  • UI and audio
  • Gameplay
  • Performance
  • Balance
changedStaff Systems Overhaul & UI ImprovementsThis update focuses on deepening staff management and improving clarity across your checkpoint operations.
changedRedesigned Building Information MenuManaging your checkpoint is now more intuitive. The building information menu has been redesigned to provide clearer insights and faster decision-making.
changedStaff Attributes ReworkedStaff performance is now driven by two core attributes:
changedStaff Attributes ReworkedStamina → Determines how quickly they get tired
changedStaff Attributes ReworkedHigher stamina means longer efficiency under pressure. Poor management will now show.
removedEnergy System IntroducedStaff no longer work at full efficiency indefinitely.

Checkpoint 19 changes

changedThis update focuses on deepening staff management and improving clarity across your checkpoint operations.
changedManaging your checkpoint is now more intuitive. The building information menu has been redesigned to provide clearer insights and faster decision-making.
changedStaff performance is now driven by two core attributes:
changedStamina → Determines how quickly they get tired
changedHigher stamina means longer efficiency under pressure. Poor management will now show.

Staff Systems Overhaul & UI Improvements

This update focuses on deepening staff management and improving clarity across your checkpoint operations.

Redesigned Building Information Menu

Managing your checkpoint is now more intuitive. The building information menu has been redesigned to provide clearer insights and faster decision-making.

Staff Attributes Reworked

Staff performance is now driven by two core attributes:

  • Skill → Determines how fast staff perform their tasks

  • Stamina → Determines how quickly they get tired

Higher stamina means longer efficiency under pressure. Poor management will now show.

Energy System Introduced

Staff no longer work at full efficiency indefinitely.

  • Energy is drained while working

  • Lower energy increases the chance of mistakes

  • Exhausted staff will become a liability if not managed properly

You now need to balance workload, not just assign it.

Experience & Leveling

Staff now improve over time:

  • Gain experience while working

  • Level up when reaching full experience

  • Each level increases one attribute by +5%:

    • Skill

    • Stamina

    • Insight

Your workforce evolves with your decisions.

Visual Improvements

  • Indicators have been improved for better readability

  • Key information is now easier to track in busy checkpoints

Steam post imageSteam post image

Source

Steam News / 7 April 2026

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