Full notes
Full CHAT CHAMPIONS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
- UI and audio
- Store
- Balance
CHAT CHAMPIONS changes
Global stat tracking has been added to the game! This will not only allow users to see statistics across every Twitch channel playing the game, but will also be used to track player information so your character could be saved across every channel.
Beta testers, your save files and statistics have been reset once again!
Bug Fixes
fixed an issue with custom chat commands
fixed an issue with custom emotes
fixed an issue where the streamer might not spawn in Slay the Streamer mode
fixed an issue where two results would be created if two players were still alive at the end of an FFA
fixed an issue where Crossbows would not crit
UI
added a right-click Paste feature to the login screen
added global statistic leaderboard post-round modules
added global and channel sections to the main menu Leaderboards
added statistics section to the main menu Leaderboards
added Armory post-round module (pay Gold and spawn with the selected weapon/upgrade)
Currently, the Armory only features standard weapons, but I plan on expanding this module in the future to include some fun upgrades and bonuses.
Mini-Games
have been added!
Mini-games randomly show up at the end of battles in place of the Gold Shop. These games involve gold wagers that any player can take part in. Currently there are two mini-games (Scorched Wings and Hop Circuit) with more coming in the future.
Combat
Sword critical hit base damage reduced (40 -> 30)
Sword critical hit chance reduced (5% -> 3%)
Sword base damage reduced (20 -> 18)
Sword swing power reduced (70 -> 65)
Staff base damage reduced (6 -> 5)
Crossbow critical hit base damage increased (35 -> 50)
Crossbow critical hit extra damage roll increased (7 -> 15)
Crossbow critical hit chance increased (3% -> 10%)
Dagger critical hit chance reduced (8% -> 5%)
Spear attack range increased (40px -> 45px)
Spear attack cooldown increased (30f -> 35f)
Spear swing power increased (70 -> 80)
After taking a look at some statistics, it was clear that the Sword was overperforming in almost every category, and so these nerfs are an attempt to bring it back in line with the other weapons. The Sword is meant to be a jack of all trades, not THEE jack of all trades.
The Crossbow, while finally finding its place, seemed to need a bit more oomf when it came to killing power. Adding juicy crit damage adds a big "WOAH" moment when a critical dart connects, and gives the Crossbow more reward for deadly precision and a little luck. Because of its slower attack rate, a higher crit chance feels better for this weapon.
Speaking of attack rate, the Dagger, while designed to be a critical hit lotto, is dealing way too many crits. This is due to its generally higher critical hit chance rate, but namely because of its high attack rate. To compensate for this, its critical hit chance has been reduced.
Finally, the spear was given some minor changes to further solidify its identity as a long-range melee weapon with a powerful charge forward on attack.
All of these balance changes have been informed by the new addition of global stat tracking.
Source
Changelog.gg summarizes and formats this update. How we read updates.
