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Steam News31 March 20224y ago

Level Up Menu & Extra Enemy Waves!

We aimed at two of the most requested additions, here they are! Additions : Level Up Menu when the TAB key is pressed, designed by @NesieOo on Instagram!

Full notes

Full Chaos Crown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions6 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Server
  • Maps
  • Fixes
addedAdded an alternate version of the Imp enemy that throws 3 fireballs at a slightly higher speed than the slimes.
addedLoïc Bouchard added an Ice combat room and an Ice treasure room to the main game! He also optimized even more the existing forest rooms!
changedThe final boss room has been adjusted a little for you to not look for the boss or the exit portal.
changedThe forest intro room contains a hidden reward chest.
changedDummies health bars are hidden until you or your minons give the first hit. I wont talk about them again, their mechanic is secret after all ;)
addedThe previous version of the demo had errors liked to the save system. Every time this happens you'll wont be able to choose a character. When such errors occur the only quick fix is to purge your game saves. This may happen again so added a detector of save errors when clicking choose or when selecting a map. It'll show a panel that informs you that an exception was throwed and will suggest a "purge" button. The error will also be printed to the screen so it can be screenshot and sent to us in the Discord Server .

Chaos Crown changes

addedAdded an alternate version of the Imp enemy that throws 3 fireballs at a slightly higher speed than the slimes.
addedLoïc Bouchard added an Ice combat room and an Ice treasure room to the main game! He also optimized even more the existing forest rooms!
changedThe final boss room has been adjusted a little for you to not look for the boss or the exit portal.
changedThe forest intro room contains a hidden reward chest.
changedDummies health bars are hidden until you or your minons give the first hit. I wont talk about them again, their mechanic is secret after all ;)

We aimed at two of the most requested additions, here they are!

Additions :

  • Level Up Menu when the TAB key is pressed, designed by @NesieOo on Instagram! Exiting this menu will automatically enter the skills tree if you have unspent passive points. Opening it without any active points opens the skills tree directly.

    The foundations are set, we can expect a rework eventually.

  • More enemy waves the further you adventure! You'll will fight up to 3 waves of enemies per combat room. You'll start to see the second wave at 10% progression in the path and the third one at 45% path progression.

  • Added an alternate version of the Imp enemy that throws 3 fireballs at a slightly higher speed than the slimes.

  • Common foes give almost 3x less gold, but give the same amount of XP to compensate their numbers.

  • Loïc Bouchard added an Ice combat room and an Ice treasure room to the main game! He also optimized even more the existing forest rooms!

  • The final boss room has been adjusted a little for you to not look for the boss or the exit portal.

  • The forest intro room contains a hidden reward chest.

  • Dummies health bars are hidden until you or your minons give the first hit. I wont talk about them again, their mechanic is secret after all ;)

  • The previous version of the demo had errors liked to the save system. Every time this happens you'll wont be able to choose a character. When such errors occur the only quick fix is to purge your game saves. This may happen again so added a detector of save errors when clicking choose or when selecting a map. It'll show a panel that informs you that an exception was throwed and will suggest a "purge" button. The error will also be printed to the screen so it can be screenshot and sent to us in the Discord Server.

  • Items are filtered depending of the map to vary the rewards from a location to another. Some items will also be more generic and will have a chance to appear anywhere in the game. We hope that this feature will answer one of the top negative comments of other fellow roguelites : diluted reward pools. It'll also add weight to the choice of the starting map if you have a specific build in mind.

Fixes :

  • Fixed a weird terrain reference in one of the Forest Combat Rooms.

  • Fixed an error linked to the save system (the one that was preventing new players to play multiple games).

  • Adjusted the auto selection for controller support.

  • Fixed an issue that made the blacksmith really tiny.

  • A few tests proved that you can still encounter the same enemy type twice in a row. Another fix has been made. Let us know if you still encounter this issue in a new game.

Its quite a change for the gameplay loop, tell us what you think of it!

We are slowly building the lore too! The Ice Chaos Lord is named Tatonga! It'll be a famished Wendigo themed around health mechanics such as lifesteal, max health and potentially health regen. He likes to taste the meat of mortals and is a little unstable. He might hunt you down or try to take a bite when you refuse a deal.

Stay safe and healthy! —The Team.

Source

Steam News / 31 March 2022

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