HomeGamesUpdatesPricingMethodology
Steam News7 June 20233y ago

Our 2023 Objectives and Maintenance Update

Due to the loss of our 3D artists, we have encountered difficulties in creating new scenes for the procedural path system while simultaneously working on new features, menu creation or rework, bug fixes, and other syste

Full notes

Full Chaos Crown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions6 changes0 removals
  • Events
  • Maps
  • Gameplay
  • Performance
  • Store
  • Balance
addedDue to the loss of our 3D artists, we have encountered difficulties in creating new scenes for the procedural path system while simultaneously working on new features, menu creation or rework, bug fixes, and other system updates such as enemy pools, reward pools, crafting system, and playable characters.
changedTo address this issue and reduce the workload associated with 3D environment creation, we have taken inspiration from games like Risk of Rain 2 and decided to introduce medium-sized maps as a solution. Each map theme, such as Stravux, Fawynn, Flamoria, and Rotgrave, will now feature a small village home base. From these bases, players can visit the Guild of Adventurers to create their own quests by selecting contracts and then teleport to medium-sized hostile environments where they can complete the chosen objectives. This new gameplay loop will offer various rewards, including experience points, notoriety, specific items or loot boxes, gold, and data crystals.
addedFurthermore, we will be implementing a new level system. Up until now, only players had levels, but with this update, enemies will also have their own levels. Given that hostile maps will feature all available enemies, this addition will help players gauge whether they should engage or flee from specific encounters.
changedPlayers will have the ability to teleport between home bases in search of specific rewards for their builds until they have completed every map.
changedTo officially complete a map, players simply need to defeat the big boss of the hostile environment. As a reward, players will receive a piece of a legendary Chaos Crown, which can be assembled in a special menu. Once the Crown is fully restored, players can challenge the Chaos Lords and make a wish for their champion. An intriguing twist will be revealed in due time.
changedRegarding the leveling system, we have decided that skill tree upgrades should be permanent for each champion. Upon leveling up, players will be offered a choice of three randomly selected skill upgrades from a pool. Additionally, some of the secondary skills on the champion's bar may be chosen from this pool, as players have expressed a desire to have more control over their non-basic skills, such as Fire Rain, Barrage, Arrow Spray, and others.

Chaos Crown changes

addedDue to the loss of our 3D artists, we have encountered difficulties in creating new scenes for the procedural path system while simultaneously working on new features, menu creation or rework, bug fixes, and other system updates such as enemy pools, reward pools, crafting system, and playable characters.
changedTo address this issue and reduce the workload associated with 3D environment creation, we have taken inspiration from games like Risk of Rain 2 and decided to introduce medium-sized maps as a solution. Each map theme, such as Stravux, Fawynn, Flamoria, and Rotgrave, will now feature a small village home base. From these bases, players can visit the Guild of Adventurers to create their own quests by selecting contracts and then teleport to medium-sized hostile environments where they can complete the chosen objectives. This new gameplay loop will offer various rewards, including experience points, notoriety, specific items or loot boxes, gold, and data crystals.
addedFurthermore, we will be implementing a new level system. Up until now, only players had levels, but with this update, enemies will also have their own levels. Given that hostile maps will feature all available enemies, this addition will help players gauge whether they should engage or flee from specific encounters.
changedPlayers will have the ability to teleport between home bases in search of specific rewards for their builds until they have completed every map.
changedTo officially complete a map, players simply need to defeat the big boss of the hostile environment. As a reward, players will receive a piece of a legendary Chaos Crown, which can be assembled in a special menu. Once the Crown is fully restored, players can challenge the Chaos Lords and make a wish for their champion. An intriguing twist will be revealed in due time.

Due to the loss of our 3D artists, we have encountered difficulties in creating new scenes for the procedural path system while simultaneously working on new features, menu creation or rework, bug fixes, and other system updates such as enemy pools, reward pools, crafting system, and playable characters.

To address this issue and reduce the workload associated with 3D environment creation, we have taken inspiration from games like Risk of Rain 2 and decided to introduce medium-sized maps as a solution. Each map theme, such as Stravux, Fawynn, Flamoria, and Rotgrave, will now feature a small village home base. From these bases, players can visit the Guild of Adventurers to create their own quests by selecting contracts and then teleport to medium-sized hostile environments where they can complete the chosen objectives. This new gameplay loop will offer various rewards, including experience points, notoriety, specific items or loot boxes, gold, and data crystals.

Furthermore, we will be implementing a new level system. Up until now, only players had levels, but with this update, enemies will also have their own levels. Given that hostile maps will feature all available enemies, this addition will help players gauge whether they should engage or flee from specific encounters.

Players will have the ability to teleport between home bases in search of specific rewards for their builds until they have completed every map.

To officially complete a map, players simply need to defeat the big boss of the hostile environment. As a reward, players will receive a piece of a legendary Chaos Crown, which can be assembled in a special menu. Once the Crown is fully restored, players can challenge the Chaos Lords and make a wish for their champion. An intriguing twist will be revealed in due time.

Regarding the leveling system, we have decided that skill tree upgrades should be permanent for each champion. Upon leveling up, players will be offered a choice of three randomly selected skill upgrades from a pool. Additionally, some of the secondary skills on the champion's bar may be chosen from this pool, as players have expressed a desire to have more control over their non-basic skills, such as Fire Rain, Barrage, Arrow Spray, and others.

We value your feedback on these upcoming changes! Please let us know your thoughts.

Patch Notes:

This update focuses on bringing the demo version up to date with our most recent changes in the base game.

Numerous improvements have been made to enhance stability and overall quality of life.

Additions:

  • The AI now utilizes a new logic for selecting and using skills. While this change may not be noticeable for simple minions, it has greatly improved the behavior of complex enemies like bosses.

  • We have introduced a new Ogre Shaman, which will serve as the final boss for Stravux in the new map system we are developing, it is not in the demo, but will be once the new system is fully implemented.

  • You can now open the map menu at any time by pressing "M". Please note that this feature may not be very useful in the current demo.

  • We have implemented a new music system that independently detects combat in each room. It will play new tracks that we have purchased from Vindsvept on YouTube. These tracks should provide a more immersive medieval fantasy experience.

  • The Treasure Hunter achievement now has an increased chance of being completed. It will also count every type of chest in the room, including treasure chests, reward chests, and mimics. To obtain this

Source

Steam News / 7 June 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.