What changed
1 fix1 addition2 changes0 removals
changedArtwork and Animation UpdatesMinor tweaks have been made to a number of animations and effects, such as the impact animations for the Beam weapon, certain explosions, and player ship exhaust colors. The large asteroids in the “Planetary Approach” stage are now more varied.
addedGameplay UpdatesWeapon mounts now show their current positions and trajectories with new indicators on your ship. This is especially helpful with moving mounts such as Crossover and Circular, and when multipliers are temporarily in effect, as it is easier to see where shots will be fired from.
changedGameplay UpdatesAlso, several enemies are now tougher to destroy in “Hard Difficulty” mode.
fixedGameplay UpdatesSome minor display glitches have been corrected.
Celtreos changes
changedMinor tweaks have been made to a number of animations and effects, such as the impact animations for the Beam weapon, certain explosions, and player ship exhaust colors. The large asteroids in the “Planetary Approach” stage are now more varied.
addedWeapon mounts now show their current positions and trajectories with new indicators on your ship. This is especially helpful with moving mounts such as Crossover and Circular, and when multipliers are temporarily in effect, as it is easier to see where shots will be fired from.
changedAlso, several enemies are now tougher to destroy in “Hard Difficulty” mode.
fixedSome minor display glitches have been corrected.
The next Celtreos patch is live!
Artwork and Animation Updates
Minor tweaks have been made to a number of animations and effects, such as the impact animations for the Beam weapon, certain explosions, and player ship exhaust colors. The large asteroids in the “Planetary Approach” stage are now more varied.
Gameplay Updates
Weapon mounts now show their current positions and trajectories with new indicators on your ship. This is especially helpful with moving mounts such as Crossover and Circular, and when multipliers are temporarily in effect, as it is easier to see where shots will be fired from.
Also, several enemies are now tougher to destroy in “Hard Difficulty” mode.
Some minor display glitches have been corrected.