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Steam News13 August 202510mo ago

V7.1 Linux+Windows

Hello everyone! Version 7.1 is now live. It introduces windowed mode, a redesigned main menu, but most importantly, the first mission of the story mode! None of this is completely finished yet, but it works.

Full notes

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Repeated intro

Hello everyone! Version 7.1 is now live. It introduces windowed mode, a redesigned main menu, but most importantly, the first mission of the story mode! None of this is completely finished yet, but it works. :) I plan to add enemies, scenery, and secondary objectives gradually.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedHello everyone! Version 7.1 is now live. It introduces windowed mode, a redesigned main menu, but most importantly, the first mission of the story mode! None of this is completely finished yet, but it works. :) I plan to add enemies, scenery, and secondary objectives gradually.
changedAdditions: - Windowed mode - Redesigned main menu - Redesigned HQ (probably not accessible yet, even though it’s in the game) - First story mission - Display of objectives on the HUD
changedBalancing: - Increased firing range of impulse drones
addedFixes: - Adjusted and improved sound for the ray weapon - The snowstorm works again - Shrapnel discharge works again in story mode - The sound volume drops to 0 during the pause menu - Ground plasma can now be destroyed by ballistic weapons - Turrets immediately stop firing upon destruction

Ce qui fait de nous des hommes changes

addedHello everyone! Version 7.1 is now live. It introduces windowed mode, a redesigned main menu, but most importantly, the first mission of the story mode! None of this is completely finished yet, but it works. :) I plan to add enemies, scenery, and secondary objectives gradually.
changedAdditions: - Windowed mode - Redesigned main menu - Redesigned HQ (probably not accessible yet, even though it’s in the game) - First story mission - Display of objectives on the HUD
changedBalancing: - Increased firing range of impulse drones
addedFixes: - Adjusted and improved sound for the ray weapon - The snowstorm works again - Shrapnel discharge works again in story mode - The sound volume drops to 0 during the pause menu - Ground plasma can now be destroyed by ballistic weapons - Turrets immediately stop firing upon destruction

The next version should include two features close to my heart: the melee combat system and the second story mission. While the first mission mainly aims to showcase the general functioning of the story mode, from the second mission onward, we delve into the protagonist's experiences. I hope you’ll like it! :D

Here's a summary of the changes:

Additions:

  • Windowed mode
  • Redesigned main menu
  • Redesigned HQ

(probably not accessible yet, even though it’s in the game) - First story mission - Display of objectives on the HUD

Balancing: - Increased firing range of impulse drones

Fixes:

  • Adjusted and improved sound for the ray weapon
  • The snowstorm works again
  • Shrapnel discharge works again in story mode

The sound volume drops to 0 during the pause menu - Ground plasma can now be destroyed by ballistic weapons - Turrets immediately stop firing upon destruction

Source

Steam News / 13 August 2025

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