Full notes
Full Ce qui fait de nous des hommes update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! Here is a summary of my work on version 7.2 of "What makes us humans."
What changed
- Balance
- UI and audio
- Gameplay
- Performance
Ce qui fait de nous des hommes changes
Additions:
Auto-save
Missile lock marker on the target
Simulator encompassing the tutorial, a rack, and a training dummy
Social media buttons on the main menu
Display of damage taken by the enemy
Ability to load, knock down, and crush the enemy
"YouTube" and "Kofi" buttons in the main menu
Reset button for campaign mode and arcade score
"Skip mission" button
Realistic trail for ballistic missiles
Startup popup summarizing the game state
Shaders with highlighted outlines
System for opening the doors in mission 2
Music in two parts (game and end menu)
Balancing:
Updated weapon range considering the frame rate
Fixes:
The tutorial target is destroyed on the first shot as intended
Particle weapons (flamethrower, ray gun, "pleureur") also hit shields
Ships no longer crash regardless of shields
Lizard movements better match engine physics
Cannot equip multiple weapons in a single slot
Removed the "Skip mission" button in simulation and arcade modes
Improved destructible objects
Transition screen compatible with resolutions higher than Full HD Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
