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Steam News4 December 20257mo ago

V7.2 Linux+Windows

Hello everyone! Here is a summary of my work on version 7.2 of "What makes us humans.

Full notes

Full Ce qui fait de nous des hommes update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! Here is a summary of my work on version 7.2 of "What makes us humans."

What changed

0 fixes0 additions5 changes2 removals
  • Balance
  • UI and audio
  • Gameplay
  • Performance
changedDisplay of damage taken by the enemy
changedReset button for campaign mode and arcade score
changed"Skip mission" button
changedUpdated weapon range considering the frame rate
removedShips no longer crash regardless of shields
removedRemoved the "Skip mission" button in simulation and arcade modes

Ce qui fait de nous des hommes changes

changedDisplay of damage taken by the enemy
changedReset button for campaign mode and arcade score
changed"Skip mission" button
changedUpdated weapon range considering the frame rate
removedShips no longer crash regardless of shields

Additions:

  • Auto-save

  • Missile lock marker on the target

  • Simulator encompassing the tutorial, a rack, and a training dummy

  • Social media buttons on the main menu

  • Display of damage taken by the enemy

  • Ability to load, knock down, and crush the enemy

  • "YouTube" and "Kofi" buttons in the main menu

  • Reset button for campaign mode and arcade score

  • "Skip mission" button

  • Realistic trail for ballistic missiles

  • Startup popup summarizing the game state

  • Shaders with highlighted outlines

  • System for opening the doors in mission 2

  • Music in two parts (game and end menu)

Balancing:

  • Updated weapon range considering the frame rate

Fixes:

  • The tutorial target is destroyed on the first shot as intended

  • Particle weapons (flamethrower, ray gun, "pleureur") also hit shields

  • Ships no longer crash regardless of shields

  • Lizard movements better match engine physics

  • Cannot equip multiple weapons in a single slot

  • Removed the "Skip mission" button in simulation and arcade modes

  • Improved destructible objects

  • Transition screen compatible with resolutions higher than Full HD Steam post image

Source

Steam News / 4 December 2025

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