Repeated intro
Hello everyone! 🙂 I'm releasing version 7.15 this morning. It's an unfinished version of 7.2. I'm making it available because it still includes quite a few improvements compared to 7.1. 🙂 Feel free to give me your feedback.
What changed
0 fixes0 additions3 changes1 removal
- Gameplay
- UI and audio
- Performance
changedHello everyone! 🙂 I'm releasing version 7.15 this morning. It's an unfinished version of 7.2. I'm making it available because it still includes quite a few improvements compared to 7.1. 🙂 Feel free to give me your feedback.
changedAdditions: - Auto-save - Missile lock marker on the target - Simulator encompassing the tutorial, a rack, and a training mannequin - Social media buttons on the main menu - Display of damage taken by enemies - Ability to load, flip, and crush enemies - "YouTube" and "Kofi" buttons in the main menu - Reset button for campaign mode and arcade score - "Skip mission" button - Realistic trail for ballistic missiles - Popup at startup summarizing the game state
changedBalancing: - Weapon range updated to account for frame rate
removedFixes: - The tutorial target is destroyed on the first shot as intended - Particle weapons (flamethrowers, ray weapons, "pleureur") also hit shields - Ships no longer crash regardless of shields - Lizard movements better aligned with the physics engine - Cannot equip multiple weapons on a single slot
Ce qui fait de nous des hommes changes
changedHello everyone! 🙂 I'm releasing version 7.15 this morning. It's an unfinished version of 7.2. I'm making it available because it still includes quite a few improvements compared to 7.1. 🙂 Feel free to give me your feedback.
changedAdditions: - Auto-save - Missile lock marker on the target - Simulator encompassing the tutorial, a rack, and a training mannequin - Social media buttons on the main menu - Display of damage taken by enemies - Ability to load, flip, and crush enemies - "YouTube" and "Kofi" buttons in the main menu - Reset button for campaign mode and arcade score - "Skip mission" button - Realistic trail for ballistic missiles - Popup at startup summarizing the game state
changedBalancing: - Weapon range updated to account for frame rate
removedFixes: - The tutorial target is destroyed on the first shot as intended - Particle weapons (flamethrowers, ray weapons, "pleureur") also hit shields - Ships no longer crash regardless of shields - Lizard movements better aligned with the physics engine - Cannot equip multiple weapons on a single slot
Additions:
- Auto-save
- Missile lock marker on the target
Simulator encompassing the tutorial, a rack, and a training mannequin - Social media buttons on the main menu - Display of damage taken by enemies - Ability to load, flip, and crush enemies - "YouTube" and "Kofi" buttons in the main menu - Reset button for campaign mode and arcade score - "Skip mission" button - Realistic trail for ballistic missiles - Popup at startup summarizing the game state
Balancing: - Weapon range updated to account for frame rate
Fixes: - The tutorial target is destroyed on the first shot as intended - Particle weapons (flamethrowers, ray weapons, "pleureur") also hit shields - Ships no longer crash regardless of shields - Lizard movements better aligned with the physics engine - Cannot equip multiple weapons on a single slot