Repeated intro
Hello everyone! Although most of this update was already available in version 6.95, this new version still brings an important element for better understanding of the game mechanics: the tutorial mode! For this reason, I took the time to share it with you. The next version will be 7.1, which will mainly give you access to the unfinished prototype of the campaign hub, and the first mission of the scenario! I'm already actively working on it. Thanks to all, and have fun! ;)
What changed
0 fixes2 additions1 change1 removal
addedHello everyone! Although most of this update was already available in version 6.95, this new version still brings an important element for better understanding of the game mechanics: the tutorial mode! For this reason, I took the time to share it with you. The next version will be 7.1, which will mainly give you access to the unfinished prototype of the campaign hub, and the first mission of the scenario! I'm already actively working on it. Thanks to all, and have fun! ;)
addedDrone destruction animation Satellite laser "Eperon" Ability to enter firing coordinates of the Eperon via a numeric keypad New desert ground texture AC-1 canopy Ammo box in the desert Tutorial mode
changedHeartbeat accelerates each time you get hit when health is at 0.
removedThe ArachnoTank no longer spawns in the air Reduced unpredictable movements of the AC-1 thanks to the addition of a dead zone on the joysticks Enemy info now displays again on the ATH Turrets and ammo boxes no longer spawn inside the cave walls Changed text zones to sliders for volume control and camera sensitivity The map can no longer appear while the game is paused
Ce qui fait de nous des hommes changes
addedHello everyone! Although most of this update was already available in version 6.95, this new version still brings an important element for better understanding of the game mechanics: the tutorial mode! For this reason, I took the time to share it with you. The next version will be 7.1, which will mainly give you access to the unfinished prototype of the campaign hub, and the first mission of the scenario! I'm already actively working on it. Thanks to all, and have fun! ;)
addedDrone destruction animation Satellite laser "Eperon" Ability to enter firing coordinates of the Eperon via a numeric keypad New desert ground texture AC-1 canopy Ammo box in the desert Tutorial mode
changedHeartbeat accelerates each time you get hit when health is at 0.
removedThe ArachnoTank no longer spawns in the air Reduced unpredictable movements of the AC-1 thanks to the addition of a dead zone on the joysticks Enemy info now displays again on the ATH Turrets and ammo boxes no longer spawn inside the cave walls Changed text zones to sliders for volume control and camera sensitivity The map can no longer appear while the game is paused
Additions:
Drone destruction animation Satellite laser "Eperon" Ability to enter firing coordinates of the Eperon via a numeric keypad New desert ground texture AC-1 canopy Ammo box in the desert Tutorial mode
Balancing:
Heartbeat accelerates each time you get hit when health is at 0.
Fixes:
The ArachnoTank no longer spawns in the air Reduced unpredictable movements of the AC-1 thanks to the addition of a dead zone on the joysticks Enemy info now displays again on the ATH Turrets and ammo boxes no longer spawn inside the cave walls Changed text zones to sliders for volume control and camera sensitivity The map can no longer appear while the game is paused