Full notes
Full Causal Loop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Fellow explorers,
We’ve just rolled out a small hotfix addressing a rather elusive issue that slipped in with Update 1.0.3.
A specific checkpoint removal unintentionally made it impossible to leave a secret area. That has now been resolved, and the area should behave as intended again.
Alongside that, we’ve included a few minor collision fixes across the game. Nothing major this time, just smoothing out a couple of rough edges.
Thank you, as always, for keeping a sharp eye on things and sharing your findings with us!
-Kai & The Mirebound Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
