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Steam News1 May 20262mo ago

Post-Launch Update (1.0.3)

Fellow explorers, With Update 1.0.3, we had a look at a wide range of smaller issues and rough edges that could sometimes get in the way of a smooth experience.

Full notes

Full Causal Loop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions4 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedWe also took another pass at general clarity and consistency across multiple chapters. That includes improving visibility and conveyance where it mattered, as well as trimming down elements that ultimately added more confusion than value.
fixedFixed an issue where controller stick dead zones were not applied correctly , which could cause unwanted drifting inputs
changedChanged the default controller input for skipping dialogue and cutscenes to “D-pad up”
fixedFixed an issue where some gameplay settings were not properly reset to their default values when using the reset option
changedSlightly reduced how often Bale comments when interacting with certain gameplay systems in Chapter 15
fixedFixed an issue where the Discord button in the main menu would remain in the foreground when attempting to quit the game

Fellow explorers,

With Update 1.0.3, we had a look at a wide range of smaller issues and rough edges that could sometimes get in the way of a smooth experience.

Controller input should now behave the way you expect it to. A few confusing progression moments have been cleaned up - and some interactions that felt a bit… stubborn have been convinced to behave the way they should. We're specifically talking about a few "wait, is this supposed to work like that?" situations.

We also took another pass at general clarity and consistency across multiple chapters. That includes improving visibility and conveyance where it mattered, as well as trimming down elements that ultimately added more confusion than value.

As always, a lot of this comes directly from what you've been telling us and we're incredibly thankful for the input. See the full list of patch notes below:

  • Fixed an issue where controller stick dead zones were not applied correctly, which could cause unwanted drifting inputs

  • Changed the default controller input for skipping dialogue and cutscenes to “D-pad up”

  • Fixed an issue where some gameplay settings were not properly reset to their default values when using the reset option

  • Slightly reduced how often Bale comments when interacting with certain gameplay systems in Chapter 15

  • The teleporter dossier entry now unlocks correctly in Chapter 04

  • Restored a missing conveyance symbol in the final puzzle of Chapter 12

  • Fixed an issue where the Discord button in the main menu would remain in the foreground when attempting to quit the game

  • Adjusted the behavior of a certain secret object in Chapter 02 to make it less frustrating to interact with

  • Removed checkpoints"3a" and "3b" in Chapter 07

    • These checkpoints caused unnecessary confusion without adding meaningful value

  • Fixed a potential soft lock related to a secret in Chapter 07

  • Certain hidden objects are now easier to scan

  • Minor collision and mesh related fixes across several chapters

  • Various other minor issues have been addressed

Thank you for your continued feedback and support. We really appreciate it!

-Kai & The Mirebound Team

Source

Steam News / 1 May 2026

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