Full notes
Full Causal Loop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Maps
- Gameplay
Fellow explorers,
We’re planning a special livestream on our Discord server to showcase a very early in-development alpha build of Causal Loop.
The build we’ll be showing is roughly three years old and comes from a much earlier stage of development, long before the final structure, visuals, pacing, and many of the gameplay systems had fully taken shape. A lot of what you’ll see is unfinished, experimental, placeholder-heavy, and in some cases completely different from what eventually made it into the final experience.
We’ll also talk a bit about the overall development journey of Causal Loop, how certain mechanics changed over time, as well as some of the challenges we faced while building the game.
The livestream will take place on:
Saturday, May 9th, 2026 - 10:30 PM CEST
Other time zones: • Los Angeles (PDT): 1:30 PM • New York (EDT): 4:30 PM • London (BST): 9:30 PM • Tokyo (JST): 5:30 AM (May 10th) • Sydney (AEST): 6:30 AM (May 10th)
If you’d like to join us for the showcase, discussions, and future community events, make sure to join our Discord server here: https://discord.gg/zcPCGRmMYt?event=1501011710557950053
We hope to see you there!
-Kai & The Mirebound Team
Source
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