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Steam News8 May 20261mo ago

Post-Launch Update (1.0.4)

Fellow explorers, Update 1.0.4 mainly introduces a handful of new optional settings for players who prefer a more customized experience.

Full notes

Full Causal Loop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions6 changes1 removal
  • UI and audio
  • Gameplay
  • Events
  • Fixes
addedUpdate 1.0.4 mainly introduces a handful of new optional settings for players who prefer a more customized experience. Some HUD elements can now be adjusted further, and we’ve added new accessibility features that let you fine-tune how forgiving the game is when Bale dies.
addedYou might also notice some changes in the Chapter Select menu, where we’ve added a new UI element in preparation for Patch 1.1.0, so stay tuned for that!
changedImproved Echo collision behavior with keys to feel more precise and forgiving in most situations
changedCertain non-story dialogues - especially ones related to secrets - will now always play , even when Event Skip is enabled (We don't want you to miss the good stuff)
addedAdded an option to disable the center HUD dot visual (crosshair)
addedAdded a new optional quality-of-life feature that allows Echo reset after player death to be toggled off (we heard you!). This option can be found under Gameplay Options → Difficulty

Fellow explorers,

Update 1.0.4 mainly introduces a handful of new optional settings for players who prefer a more customized experience. Some HUD elements can now be adjusted further, and we’ve added new accessibility features that let you fine-tune how forgiving the game is when Bale dies.

You might also notice some changes in the Chapter Select menu, where we’ve added a new UI element in preparation for Patch 1.1.0, so stay tuned for that!

  • Extended the Chapter Select menu in preparation for our milestone patch 1.1.0

  • Improved Echo collision behavior with keys to feel more precise and forgiving in most situations

  • Certain non-story dialogues - especially ones related to secrets - will now always play, even when Event Skip is enabled (We don't want you to miss the good stuff)

  • Added an option to disable the center HUD dot visual (crosshair)

  • Added a new optional quality-of-life feature that allows Echo reset after player death to be toggled off (we heard you!). This option can be found under Gameplay Options → Difficulty

  • Internal controller deadzone settings are now also applied to the "immersive helmet HUD", if enabled

  • Fixed an issue that could occasionally prevent head bobbing from working correctly while carrying a key

  • Inactive torches in an important story location will no longer play ambient audio before they become relevant

  • Adjusted several key throw setups to make them slightly easier and more reliable to perform

  • Reduced the chromatic aberration effect while using the scanner (this was especially egregious on ultra and superwide screens and should be a lot better now)

  • Various collision fixes across multiple chapters

  • Various additional gameplay-related fixes and improvements

Thank you for your continued feedback and support. We really appreciate it!

-Kai & The Mirebound Team

Source

Steam News / 8 May 2026

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