Full notes
Full Causal Loop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Fixes
Fellow explorers,
Update 1.0.4 mainly introduces a handful of new optional settings for players who prefer a more customized experience. Some HUD elements can now be adjusted further, and we’ve added new accessibility features that let you fine-tune how forgiving the game is when Bale dies.
You might also notice some changes in the Chapter Select menu, where we’ve added a new UI element in preparation for Patch 1.1.0, so stay tuned for that!
Extended the Chapter Select menu in preparation for our milestone patch 1.1.0
Improved Echo collision behavior with keys to feel more precise and forgiving in most situations
Certain non-story dialogues - especially ones related to secrets - will now always play, even when Event Skip is enabled (We don't want you to miss the good stuff)
Added an option to disable the center HUD dot visual (crosshair)
Added a new optional quality-of-life feature that allows Echo reset after player death to be toggled off (we heard you!). This option can be found under Gameplay Options → Difficulty
Internal controller deadzone settings are now also applied to the "immersive helmet HUD", if enabled
Fixed an issue that could occasionally prevent head bobbing from working correctly while carrying a key
Inactive torches in an important story location will no longer play ambient audio before they become relevant
Adjusted several key throw setups to make them slightly easier and more reliable to perform
Reduced the chromatic aberration effect while using the scanner (this was especially egregious on ultra and superwide screens and should be a lot better now)
Various collision fixes across multiple chapters
Various additional gameplay-related fixes and improvements
Thank you for your continued feedback and support. We really appreciate it!
-Kai & The Mirebound Team
Source
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