In this update4
Full notes
Full Cattopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Events
- Maps
- UI and audio
- Performance
Cattopia changes
v0.13.0 introduces the ability to verify levels within the level editor. Upon release of the full game, all levels in a map must be verified before they can be uploaded to the Steam Workshop. This proves that uploaded levels are fully complete-able. This version also includes the longest list of bug fixes of an version yet. I've been hard at work for finishing the content for the full game release (more on that soon!), and I have been able to fix every bug I have noticed during this process
[0.13.0] - 2026-08-01
Added
Gameplay: Add heart particles to non-aggressive enemies
Arcade: Restart a level for 1 life
Arcade: Display the current continue count on the game over screen
Editor: Replace surface block when placing block over another surface
Editor: Set difficulty from 1-5 for challenges
Editor: Cast limit challenge condition
Editor: No hooking platforms challenge condition
Editor: No walking on slopes challenge condition
Editor: Change boundary block behavior: sides, sides + top, or none
Editor: Set amount of catnip it costs to warp on the map
Editor: Set continue cost multiplier that applies to consecutive continues
Editor: Verify levels (verification percent is cleared when the level is edited, and all levels will need to be verified before uploading to the Steam workshop)
Editor: Challenge conditions for catching all of each of the catchable groups (in addition to all of everything)
Editor: Allow levels in the preview menu lists to be double-clicked to confirm
Editor: Backup certain files locally with a date timestamp during the upgrade process
Practice: Unlock creator replays in the replay menu after the level is fully completed
UI: Add icons to the main menu extra modes
UI: Open list of levels to quickly interact with in the practice/editor menus
Steam: Add 100% leaderboards to the tutorial maps in the demo
Changed
Gameplay: Ensure moving platforms create splashes in the water
Gameplay: Ensure gifts are immediately delivered to friends if collected while overlapping with them
Gameplay: Ensure enemies do not continue attacking if there is a wall between them and the player
Gameplay: Climb ladders by holding up/down while not swinging
Map: Apply weight to arrow paths in AStar grid so that arrows attempt to be more visible
Map: Draw arrow paths in ID order so that higher IDs tend to go around main paths if they cross
- EditorEditor version increased to 4: save compressed levels and creator replays in their own individual files for increased initial load times and decreased memory usage
Editor: Redesign the editor menu UI to more consistent with the practice menu and to be more scalable
Editor: Allow bubbles to be placed in water
Editor: Allow fishing spots to overlap with objects and object paths
Editor: Allow balloons to be faced left
Editor: Display walk challenge safe zones and update them when needed
Editor: Use the replay menu interface for browsing/recording creator replays
Editor: Implement 20 character limit for challenge titles
- EditorDefault continue cost reduced from 25 to 9
Editor: 100% speedrun records are tracked by default
- EditorCreator replays are cleared at the same time verification is cleared (when a level is updated)
Editor: Update level verification progress additionally during creator replay recording
Practice: Display challenge star difficulty
Fixed
Gameplay: Fix spikes having no collision for newer levels
Gameplay: Fix lure getting stuck on enemies/vehicles during the retrieve state
Gameplay: Fix enemies not returning to patrol after defeating a player that has an active checkpoint
Gameplay: Fix fishing spot prompts remaining visible when leaving
Gameplay: Fix player not starting in the correct state when spawning on conveyor belts
Gameplay: Fix input prompts not being visible if object is near top of boundary
Gameplay: Fix gravity not affecting the player during the collapse death animation
Gameplay: Fix lure snapping when colliding with a point where multiple collision triangles meet
Gameplay: Fix lure getting caught on corners/moving platforms during retrieval
Gameplay: Fix player getting stuck on corners (again)
Gameplay: Fix enemies dying immediately when spawning on switch tiles
Gameplay: Fix confetti particles not appearing in front of the door
Gameplay: Fix toy lines not being elastic after exiting the fishing minigame
Gameplay: Fix mouse being confined when pausing during the fishing minigame
Gameplay: Fix determining if creator record was beat when there is no creator record
Gameplay: Fix collecting catnip not working in the game over menu
Gameplay: Fix all failed challenges not displaying if multiple are failed on the same frame
Gameplay: Fix lure not making a splash during a fishing cast
Gameplay: Fix water making an incorrect splash after the fishing minigame is done
Gameplay: Fix non-persistent enemies respawning after being caught when multiple enemies are present
Gameplay: Fix player falling off a ledge or wall of switch tiles the moment they blink
Gameplay: Fix 1 frame input window where ice friction would not be applied when sliding onto ice at the end of a ladder
Replay: Fix replay not correctly saving aim direction during buffered casts
Practice: Fix heart count not displaying correctly in the catchables tab
Practice: Fix determining if a 100% record beat the creator time when no time has been made
- JournalFix calculating the max friendship that is available for a friend
- JournalFix checking if the secret ending is available
Editor: Fix visible glitch with stationary vehicles
Editor: Fix ending door challenge conditions not being applied
- EditorFix grounded objects not being removed if needed when sloping flat surfaces
Editor: Fix grounded objects rarely not being moved with their surface when moved with the move tool
Editor: Fix floating objects moving up and down when moved with the move tool
Editor: Fix collision position not updating properly in the editor when moving switches
Editor: Fix creator replays not showing up in the delete menu
- EditorFix new map screenshot not being taken when level is deleted
- EditorFix determining next available levels save slot when manually created directories are present
Editor: Fix not being able to move hidden warps (breaking change for existing warp destinations)
Editor: Fix dotted dependent node paths not updating when moving surfaces directly or using the move tool
- EditorFix grounded moving not being removed when the destination ground is removed
Editor: Fix grounded moving object destinations being ungrounded when moving surfaces directly or using the move tool
Editor: Fix ladders getting mangled when attached to two different surfaces and moving with the move tool
Editor: Fix being able to overlap surface tiles when moving directly
Editor: Fix water splashes being visible in level screenshots
Editor: Fix map screenshotting softlock if there are no levels on the map
Editor: Fix sparkle particles showing up in level screenshots
Editor: Fix saving of 100% creator replays that causes them to display as door replays
Editor: Fix detection of when a door creator replay is beaten when recording
Editor: Fix cached replay not being cleared which caused odd playback issues when watching multiple replays
UI: Fix mouse cursor not resetting to the default when browsing the pause menu
UI: Fix crash when manually resizing the game window during a scene transition
Source
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