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Steam News20 April 20262mo ago

Hotfix Update: Listening to Your Feedback! Bug Fixes, Better XP, Cheaper Heroes

Hi everyone! Thank you so much to everyone who has jumped into Catjinni since launch! I've been watching your gameplay and reading your feedback closely.

Full notes

Full Catjinni Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions6 changes0 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • UI and audio
  • Compatibility
changedThank you so much to everyone who has jumped into Catjinni since launch! I've been watching your gameplay and reading your feedback closely.
fixedBased on your reports, I've just pushed a major hotfix to smooth out the experience and fix a progression bug (Thank you Wiwi!).
fixedFixed a Progression Blocker: Resolved an issue where the final level (Furlin's Dungeon) could lock up again under certain conditions, even after successfully beating Catlantis. Your save files will automatically repair themselves upon starting the game!
changedXP Curve & Balancing: Adjusted the difficulty scaling and XP curve. Leveling up should now feel much smoother and more rewarding, preventing the sudden "too hard" spikes in the early game.
changedEnemy Pathing: Enemies should now be moving smoothly—no more getting lost on the map (hopefully!).
changedMore CC: The chances for more CC are now higher.

Catjinni Survivors changes

changedThank you so much to everyone who has jumped into Catjinni since launch! I've been watching your gameplay and reading your feedback closely.
fixedBased on your reports, I've just pushed a major hotfix to smooth out the experience and fix a progression bug (Thank you Wiwi!).
fixedFixed a Progression Blocker: Resolved an issue where the final level (Furlin's Dungeon) could lock up again under certain conditions, even after successfully beating Catlantis. Your save files will automatically repair themselves upon starting the game!
changedXP Curve & Balancing: Adjusted the difficulty scaling and XP curve. Leveling up should now feel much smoother and more rewarding, preventing the sudden "too hard" spikes in the early game.
changedEnemy Pathing: Enemies should now be moving smoothly—no more getting lost on the map (hopefully!).

Hi everyone!

Thank you so much to everyone who has jumped into Catjinni since launch! I've been watching your gameplay and reading your feedback closely.

Based on your reports, I've just pushed a major hotfix to smooth out the experience and fix a progression bug (Thank you Wiwi!).

🛠️ Patch Notes:

Fixed a Progression Blocker: Resolved an issue where the final level (Furlin's Dungeon) could lock up again under certain conditions, even after successfully beating Catlantis. Your save files will automatically repair themselves upon starting the game!

XP Curve & Balancing: Adjusted the difficulty scaling and XP curve. Leveling up should now feel much smoother and more rewarding, preventing the sudden "too hard" spikes in the early game.

Cheaper Unlocks: Catheros are now cheaper to unlock!

Enemy Pathing: Enemies should now be moving smoothly—no more getting lost on the map (hopefully!).

More CC: The chances for more CC are now higher.

Magnet Fixes: Got reports that the magnet would sometimes not draw items as intended. Now it should consistently draw in all that sweet XP.

Typo Fix: "Sunglasses" is now correctly spelled. 😎

A massive thank you to the community (and a special shoutout to the players in the beta branch!) for helping track down these bugs so quickly. Your feedback is incredibly valuable to me as a solo indie dev.

If you are enjoying the game and these new updates, please consider leaving a quick Steam review! Every single review tells Steam to show the game to more people, and it means the world to me.

Please make sure your Steam client downloads the latest update before you play. Have fun, and let me know what you think of the new balancing! 🐱⚔️

Source

Steam News / 20 April 2026

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