📢 Update: Demo Version 1.0 (Final Release Candidate)
Before todays official launch, I’ve pushed a major update to the Demo to ensure everyone has the smoothest experience possible.
In this update3
Full notes
Full Catjinni Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes1 addition4 changes0 removals
Gameplay
Performance
UI and audio
changedBefore todays official launch, I’ve pushed a major update to the Demo to ensure everyone has the smoothest experience possible. Based on your fantastic feedback and bug reports, here’s what has changed:
added🛠Technical & Stability Fixes:Engine Update: The game has been migrated to a newer Unity version and a new AI Navigation System . This addresses the crash reports and "frozen" enemies some players experienced. Big thanks to DeidraSun for her amazing 4.5h long live stream and support finding the issue.
fixed🛠Technical & Stability Fixes:System Pause: Fixed an issue where the pause screen wouldn't trigger correctly or would conflict with menus when the game window lost focus.
fixed🎮 Gameplay & UI Polishing:XP Bar Fix: Resolved a bug where the experience bar could occasionally get stuck right before the Final Boss.
changed🎮 Gameplay & UI Polishing:Smoother Upgrades: The XP upgrade slider animation is now much smoother for a more satisfying level-up feel.
changed🎮 Gameplay & UI Polishing:Localization: Significant optimizations for translations (especially Russian). No more "ON/OFF" confusion!
Catjinni Survivors changes
changedBefore todays official launch, I’ve pushed a major update to the Demo to ensure everyone has the smoothest experience possible. Based on your fantastic feedback and bug reports, here’s what has changed:
addedEngine Update: The game has been migrated to a newer Unity version and a new AI Navigation System . This addresses the crash reports and "frozen" enemies some players experienced. Big thanks to DeidraSun for her amazing 4.5h long live stream and support finding the issue.
fixedSystem Pause: Fixed an issue where the pause screen wouldn't trigger correctly or would conflict with menus when the game window lost focus.
fixedXP Bar Fix: Resolved a bug where the experience bar could occasionally get stuck right before the Final Boss.
changedSmoother Upgrades: The XP upgrade slider animation is now much smoother for a more satisfying level-up feel.
Before todays official launch, I’ve pushed a major update to the Demo to ensure everyone has the smoothest experience possible. Based on your fantastic feedback and bug reports, here’s what has changed:
🛠Technical & Stability Fixes:
AddedEngine UpdateThe game has been migrated to a newer Unity version and a new AI Navigation System . This addresses the crash reports and "frozen" enemies some players experienced. Big thanks to DeidraSun for her amazing 4.5h long live stream and support finding the issue.
FixedSystem PauseFixed an issue where the pause screen wouldn't trigger correctly or would conflict with menus when the game window lost focus.
🎮 Gameplay & UI Polishing:
FixedXP Bar FixResolved a bug where the experience bar could occasionally get stuck right before the Final Boss.
Smoother Upgrades: The XP upgrade slider animation is now much smoother for a more satisfying level-up feel.
Localization: Significant optimizations for translations (especially Russian). No more "ON/OFF" confusion!
🔊 Audio:
FixedSound BalancingFixed audio "spikes" and volume inconsistencies to protect your ears during heavy combat.
Thank you all for the support during the testing phase. See you at the launch in just a few hours! 🚀