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Steam News7 June 20251y ago

Demo Update – Progression Fixes, New Boss, Balance Improvements & More

Hello everyone, I’ve just updated the demo with several important changes, improvements, and fixes based on internal testing and player feedback.

In this update2

Full notes

Full Catjinni Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

3 fixes4 additions4 changes1 removal
  • Gameplay
  • Balance
  • Performance
addedI’ve just updated the demo with several important changes, improvements, and fixes based on internal testing and player feedback. Here’s what’s new: Major Changes
addedNew First Boss : The first boss has been changed from Arakne to the Maneater Boss .
addedNew Enemy Added : Introduced a new standard enemy in Cheops – the Wild Boar . It’s faster than mummies but still goes down in one or two hits.
changedCheops Level Layout Updated : The level has been made wider to improve movement and combat flow.
removedBalance & GameplayLuck Rework : Luck is no longer scaled in flat 1%–10% steps. It now influences XP and heart drop rates in a more balanced way.
addedBalance & GameplayNew Upgrades Added : One upgrade reduces the duration of night . One upgrade reduces the duration of day .

Catjinni Survivors changes

addedI’ve just updated the demo with several important changes, improvements, and fixes based on internal testing and player feedback. Here’s what’s new: Major Changes
addedNew First Boss : The first boss has been changed from Arakne to the Maneater Boss .
addedNew Enemy Added : Introduced a new standard enemy in Cheops – the Wild Boar . It’s faster than mummies but still goes down in one or two hits.
changedCheops Level Layout Updated : The level has been made wider to improve movement and combat flow.
removedLuck Rework : Luck is no longer scaled in flat 1%–10% steps. It now influences XP and heart drop rates in a more balanced way.

I’ve just updated the demo with several important changes, improvements, and fixes based on internal testing and player feedback. Here’s what’s new: Major Changes

  • Progression Fix: Level-ups now trigger correctly and consistently.

  • New First BossThe first boss has been changed from Arakne to the Maneater Boss .
  • New Enemy AddedIntroduced a new standard enemy in Cheops – the Wild Boar . It’s faster than mummies but still goes down in one or two hits.
  • Cheops Level Layout Updated: The level has been made wider to improve movement and combat flow.

Balance & Gameplay

  • Luck Rework: Luck is no longer scaled in flat 1%–10% steps. It now influences XP and heart drop rates in a more balanced way.

  • New Upgrades Added:

    • One upgrade reduces the duration of night.

    • One upgrade reduces the duration of day.

  • Lighting Adjustment: The night phase is now brighter for better visibility.

Bug Fixes & Optimization

  • Fixed several issues with enemy interactions during dashing, especially cases where enemies would behave unpredictably.

  • Improved code performance across the board for better overall gameplay smoothness.

This update also includes various smaller fixes and tweaks not listed here. I'll continuing to fine-tune the demo, and your feedback is incredibly valuable!

Try the updated demo and let me know what you think!

Thank you for playing and supporting the project.

Source

Steam News / 7 June 2025

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