Full notes
Full Catacomb Rogue Clawsaders update
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What changed
- Balance
- Gameplay
Catacomb Rogue Clawsaders changes
started this week creating the mechanics for the game's last mini boss. Once this is done, there will be 3 possible bosses that the player will encounter in their matches until wave 100, where the match ends. More details on the next update will be made as soon as the update with the mini boss is published. I'm already thinking about how I'm going to approach the mission system of the main story that I mentioned. What I can say is that it has something to do with that door that no one can use before facing the mini bosses ːdemoneyeːːdemoneyeː
The next update with the mini boss is scheduled for next week with the same reason as the previous one: I need to implement, test, validate and then refine. More time means less chance of bugs and glitches that would take away any possible fun experience for the player.
The game is in version 0.3.0, which means that the next update with the arrival of the last mini boss will become 0.4.0. The next content updates may, or may not, add more value to the game version as a way to see how close it is to the final version 1.0.0, but I will never use it as an excuse just to finish the game. game before delivering less. In the next update I will give more details about this final stretch that I am planning and possible delivery time estimates for each thing. Almost like a ROADMAP, but informal. I thank everyone who believes in the project.
A sneak peek at the next mini boss
Source
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