Full notes
Full Catacomb Rogue Clawsaders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Performance
Catacomb Rogue Clawsaders changes
It is now possible to advance Riggs' dialogue by holding the interaction button;
Fixed the issue where the basic projectile damage of the staves was not showing;
Readjusted base values and texts of the "Dagger" card;
Ground enemies (slugs) would teleport to the player's location if the player left the game paused for a certain time;
Regarding game development, I am currently working on the mechanics of the next mini boss.
Note: I am aware of a case where the game crashes abruptly as soon as it starts. I am looking for ways to identify the cause, and any information shared in this case will be extremely helpful for future correction.
Source
Changelog.gg summarizes and formats this update. How we read updates.
