Enemy and boss health scaling redone, as they were too exorbitant and I didn't notice due to lack of testing; Initial visual bug related to the laser for the controller; Card rarity system changed again to test feedback
Full notes
Full Catacomb Rogue Clawsaders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Balance
Gameplay
changedEnemy and boss health scaling redone, as they were too exorbitant and I didn't notice due to lack of testing;
changedCard rarity system changed again to test feedback;
changedReformulated the way staff accuracy is presented, ranging from 0 to 100. Higher values mean less projectile evasion;
addedAs I have reformulated the accuracy system and along with it adjusted the base values of the staves, I STRONGLY RECOMMEND creating a new save to avoid any bugs related to old saves. Along with this notice, I would like to make it clear that the save created is automatically linked to the version when it was created. To check your save version, just pause the game in the lobby with ESC or P and check the version number in the lower left corner. When there are major changes such as adding items and more features to the game, it may be necessary to create a new save to fully enjoy the new content, but when that time comes, I will always give a notice, as I am doing now. I also recommend not deleting the old saves but rather creating new ones and seeing if the changes made are worth restarting the game from scratch.
Reformulated the way staff accuracy is presented, ranging0→100↑Reformulated the way staff accuracy is presented, ranging increased, buff
Catacomb Rogue Clawsaders changes
changedEnemy and boss health scaling redone, as they were too exorbitant and I didn't notice due to lack of testing;
changedCard rarity system changed again to test feedback;
changedReformulated the way staff accuracy is presented, ranging from 0 to 100. Higher values mean less projectile evasion;
addedAs I have reformulated the accuracy system and along with it adjusted the base values of the staves, I STRONGLY RECOMMEND creating a new save to avoid any bugs related to old saves. Along with this notice, I would like to make it clear that the save created is automatically linked to the version when it was created. To check your save version, just pause the game in the lobby with ESC or P and check the version number in the lower left corner. When there are major changes such as adding items and more features to the game, it may be necessary to create a new save to fully enjoy the new content, but when that time comes, I will always give a notice, as I am doing now. I also recommend not deleting the old saves but rather creating new ones and seeing if the changes made are worth restarting the game from scratch.
Enemy and boss health scaling redone, as they were too exorbitant and I didn't notice due to lack of testing;
Initial visual bug related to the laser for the controller;
Card rarity system changed again to test feedback;
Reformulated the way staff accuracy is presented, ranging from 0 to 100. Higher values mean less projectile evasion;
NOTICE
As I have reformulated the accuracy system and along with it adjusted the base values of the staves, I STRONGLY RECOMMEND creating a new save to avoid any bugs related to old saves. Along with this notice, I would like to make it clear that the save created is automatically linked to the version when it was created. To check your save version, just pause the game in the lobby with ESC or P and check the version number in the lower left corner. When there are major changes such as adding items and more features to the game, it may be necessary to create a new save to fully enjoy the new content, but when that time comes, I will always give a notice, as I am doing now. I also recommend not deleting the old saves but rather creating new ones and seeing if the changes made are worth restarting the game from scratch.