Update log
Full Cataclysm: The Last Generation update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Fixes
Blocking has been overhauled.
Added WBLOCK0, "Poor blocking ability", which denotes that an item may be used to block but confers no added bonus to doing so. Previously, only items with medium or high blocking ability could be used at all.
You can now block with most melee weapons and a lot of things which are not weapons.
Blocking now incorporates the weapon's to-hit bonus as well as its blocking ability bonus. The blocking ability bonuses have been decreased to account for this. In general, things like swords should still be quite good at blocking, while clumsier items may have a harder time.
If you have arm/leg block techniques, you will use those instead of weapon blocks if doing so has a greater chance of success than blocking with your weapon. This might happen if you are wielding a knife or other item which can technically block but is worse than using your body.
You cannot use body block techniques if the weapon or gun you are wielding requires two hands to operate, unless the weapon is specifically flagged to allow you to do this. At present, the chain whip and rope dart allow unarmed blocking despite requiring two hands.
Fixed the environmental protection display for gas masks.
Fixed an issue with nonstandard limbs and limb blocking. Cephalopods can now arm/leg block properly.
Bionic gills had a bunch of add-on effects that didn't make sense for gills, and the gills themselves are outside the realm of what bionics are meant to do in TLG, so they have been removed.
The air filtration system CBM now works a bit differently. While unpowered, it offers 8 environmental protection, which is enough to filter out smoke, radioactive fallout, and to provide some protection against airborne illness, spores, and toxins. When powered, it offers 16 environmental protection, which means total protection against everything (though you'll also need eye protection for some gases). This CBM gives 10 face encumbrance at all times no matter what, which is much lower than you'd get from any gas mask, but more than nothing. Consider carefully if it's right for you!
Rifle cases had way too little encumbrance and really low item retrieval costs. They aren't quick-draw bags and they're not particularly ergonomic for storing tons of random crap, it's literally just a bag you can shove a rifle in. They are now in line with backpacks and similar items.
Emergency blankets are now much smaller and lighter.
NPCs are now a bit smarter about how to use pain medication.
The sensory dulling CBM no longer gives the "depressants" effect, though using it can cause sleepiness. Its effectiveness is now also capped, meaning that it may not be able to fully clear up your pain if it gets too bad.
Chemical Imbalance no longer grants a painkiller effect. It now has several more things it can do (most of them undesirable) and is a bit less spammy overall.
Removed several more practice recipes that were left lying around.
Both types of winter survivor hoods now provide the correct amount of encumbrance.
Added lead sling bullets and the recipe to craft them.
Sling ammo no longer stacks, it's all singletons.
Corrected volume and weight for several pebble and rock adjacent items.
@False Ritchie added a ton of improvements to the Russian translation.
Source
