In this update3
Full notes
Full Casualties: Unknown update
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What changed
- UI and audio
- Gameplay
- Events
- Balance
- Fixes
Casualties: Unknown changes
ADDITIONS
Reworked run settings menu, with multiple presets and a lot more options to configure your run to your liking
A full settings menu
Actual pause menu
Reworked jumping physics
You now only jump when space is pressed down once, instead of auto-jump when held down
You can, however, buffer jump inputs to still get frame one jumps
Walljumps now have coyote time, so you can start moving away from the wall before jumping
New death screen visuals
Discord Rich Presence
Holding down Left Control now shows item labels for all items nearby to make finding things and picking them up easier
The player should be a little more stable when standing on slanted surfaces now
The entity now laughs during the gun event/last stand
Last stands now sets your happiness to ~10, depending on your state
Opening a container in the health panel closes it
Credits screen, which let me clean up the main menu more
Geotrees visibly have geofruits growing on them now
Steel tiles have a chance to drop scrap when destroyed
The entity is now occasionally visible
Traders now react to some of your words
Added a more widely encompassing fallback font
Hemothorax lowers max oxygen again
A few more items are craftable now
A few new advanced items
Craftable geiger counter
Floodfill command
Certain modifiers cannot appear in the first layer now
CHANGES
Rewrote the intro text
Cave ticks give 75% less venom per bite
Improved starterkit command
E-PDAs now give 35 INT, and Blueprints give 25
Item condition display now rounds down, and shows "<1%" when inbetween 0 and 1%
Mood normalizes faster when asleep
Changed the menu music roster, again
Made the container backdrop more opaque
Sitting down is cancelled if submerged
Oxyline can no longer appear in non-descript cans
Antiseptic mush can now be put in medkits
Grappling hook can be put on the belt now
Vomiting blood slows you down less
The layer save/play menu is in a different spot now
Made idle main menu sway stronger
Simplified player collision when unconscious
You can drink from temporary bottles now
Ilmenite only spawns in layer 5 and after
Geige-fruit no longer change oxygen/make oil
Renamed some flora
Slightly rebalanced some less useful plant drops
Failing lockpicking deals more claw damage
The game now runs in background
Buffed antiseptic mush/clotting mush
You no longer need a heat source to make milk from powdered milk
FIXES
You can no longer explode while asleep
You can no longer offset item positions by putting them in a container while ragdolled
Grabber plants no longer eviscerate you when touching a wall
Items created in the tutorial should no longer occasionally phase through the floor
Dying on an earlier layer no longer resets your deepest achieved layer
Some new health additions now save correctly
The hand in the lockpicking minigame shouldn't jitter anymore
The player is no longer simulated during world generation
Spiders don't rotate around wildly
You can no longer put a container in itself to make it invisible
Stroke-reducing items no longer magically fix vision
Venom moodles now always appear unchipped
Manual defib estimation clamps correctly now
Low abdomen muscle health now correctly causes internal bleeding
Elders can no longer spawn inside of you
Seeing crafting recipes for an item with a different tab/search selected no longer breaks the list
Autopumps should behave correctly now
Heart fibrillation progress is correctly clamped now
One section in the first aid tutorial should no longer be incorrectly skipped in certain locales
More typos have been promptly dematerialized
Hovering over empty decayable devices no longer breaks the game
Amputating limbs with wearables no longer deletes the wearable
The sleeping bag should hopefully no longer bug out when sleep is interrupted
Splints/Tourniquets get correctly taken off on dismembered limbs
The grappling hook to longer gets stuck if you descend a layer while it is attached
Heat sources can no longer cool you down if youre too hot
The secret drop capsule code no longer activates if part of the normal sequence
Breaking a building while its being placed in the crafting tutorial no longer breaks the crafting tutorial
You can no longer bark while unconscious
Health panel warning shows up correctly in cardiac arrest
Dying while at 0% energy no longer messes with the animation
Last stand cancels all timed effects now
Fixed last stand being wonky if dying from withdrawal
Heal command is a bit more consistent
You cannot advance layers in the tutorial via noclipping
Severe bloodloss should no longer negate the need to breathe under certain circumstances
Fixed occassional flashing at the world center
Fixed chance discrepancy between drinking/injecting epi
Having unchipped enable while armor view is active no longer leaves you stuck with armor view
Source
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