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Steam News4 June 20261mo ago

7.0 Demo Update - Difficulty Modifiers, Settings, Item Labels, QoL

ADDITIONS Reworked run settings menu, with multiple presets and a lot more options to configure your run to your liking A full settings menu Actual pause menu Reworked jumping physics You now only jump when space is pre

In this update3

Full notes

Full Casualties: Unknown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes6 additions11 changes24 removals
  • UI and audio
  • Gameplay
  • Events
  • Balance
  • Fixes
changedADDITIONSReworked run settings menu, with multiple presets and a lot more options to configure your run to your liking
changedADDITIONSA full settings menu
changedADDITIONSReworked jumping physics
addedADDITIONSWalljumps now have coyote time, so you can start moving away from the wall before jumping
addedADDITIONSNew death screen visuals
changedADDITIONSThe entity now laughs during the gun event/last stand

Casualties: Unknown changes

changedReworked run settings menu, with multiple presets and a lot more options to configure your run to your liking
changedA full settings menu
changedReworked jumping physics
addedWalljumps now have coyote time, so you can start moving away from the wall before jumping
addedNew death screen visuals

ADDITIONS

  • Reworked run settings menu, with multiple presets and a lot more options to configure your run to your liking

  • A full settings menu

  • Actual pause menu

  • Reworked jumping physics

  • You now only jump when space is pressed down once, instead of auto-jump when held down

  • You can, however, buffer jump inputs to still get frame one jumps

  • Walljumps now have coyote time, so you can start moving away from the wall before jumping

  • New death screen visuals

  • Discord Rich Presence

  • Holding down Left Control now shows item labels for all items nearby to make finding things and picking them up easier

  • The player should be a little more stable when standing on slanted surfaces now

  • The entity now laughs during the gun event/last stand

  • Last stands now sets your happiness to ~10, depending on your state

  • Opening a container in the health panel closes it

  • Credits screen, which let me clean up the main menu more

  • Geotrees visibly have geofruits growing on them now

  • Steel tiles have a chance to drop scrap when destroyed

  • The entity is now occasionally visible

  • Traders now react to some of your words

  • Added a more widely encompassing fallback font

  • Hemothorax lowers max oxygen again

  • A few more items are craftable now

  • A few new advanced items

  • Craftable geiger counter

  • Floodfill command

  • Certain modifiers cannot appear in the first layer now

CHANGES

  • Rewrote the intro text

  • Cave ticks give 75% less venom per bite

  • Improved starterkit command

  • E-PDAs now give 35 INT, and Blueprints give 25

  • Item condition display now rounds down, and shows "<1%" when inbetween 0 and 1%

  • Mood normalizes faster when asleep

  • Changed the menu music roster, again

  • Made the container backdrop more opaque

  • Sitting down is cancelled if submerged

  • Oxyline can no longer appear in non-descript cans

  • Antiseptic mush can now be put in medkits

  • Grappling hook can be put on the belt now

  • Vomiting blood slows you down less

  • The layer save/play menu is in a different spot now

  • Made idle main menu sway stronger

  • Simplified player collision when unconscious

  • You can drink from temporary bottles now

  • Ilmenite only spawns in layer 5 and after

  • Geige-fruit no longer change oxygen/make oil

  • Renamed some flora

  • Slightly rebalanced some less useful plant drops

  • Failing lockpicking deals more claw damage

  • The game now runs in background

  • Buffed antiseptic mush/clotting mush

  • You no longer need a heat source to make milk from powdered milk

FIXES

  • You can no longer explode while asleep

  • You can no longer offset item positions by putting them in a container while ragdolled

  • Grabber plants no longer eviscerate you when touching a wall

  • Items created in the tutorial should no longer occasionally phase through the floor

  • Dying on an earlier layer no longer resets your deepest achieved layer

  • Some new health additions now save correctly

  • The hand in the lockpicking minigame shouldn't jitter anymore

  • The player is no longer simulated during world generation

  • Spiders don't rotate around wildly

  • You can no longer put a container in itself to make it invisible

  • Stroke-reducing items no longer magically fix vision

  • Venom moodles now always appear unchipped

  • Manual defib estimation clamps correctly now

  • Low abdomen muscle health now correctly causes internal bleeding

  • Elders can no longer spawn inside of you

  • Seeing crafting recipes for an item with a different tab/search selected no longer breaks the list

  • Autopumps should behave correctly now

  • Heart fibrillation progress is correctly clamped now

  • One section in the first aid tutorial should no longer be incorrectly skipped in certain locales

  • More typos have been promptly dematerialized

  • Hovering over empty decayable devices no longer breaks the game

  • Amputating limbs with wearables no longer deletes the wearable

  • The sleeping bag should hopefully no longer bug out when sleep is interrupted

  • Splints/Tourniquets get correctly taken off on dismembered limbs

  • The grappling hook to longer gets stuck if you descend a layer while it is attached

  • Heat sources can no longer cool you down if youre too hot

  • The secret drop capsule code no longer activates if part of the normal sequence

  • Breaking a building while its being placed in the crafting tutorial no longer breaks the crafting tutorial

  • You can no longer bark while unconscious

  • Health panel warning shows up correctly in cardiac arrest

  • Dying while at 0% energy no longer messes with the animation

  • Last stand cancels all timed effects now

  • Fixed last stand being wonky if dying from withdrawal

  • Heal command is a bit more consistent

  • You cannot advance layers in the tutorial via noclipping

  • Severe bloodloss should no longer negate the need to breathe under certain circumstances

  • Fixed occassional flashing at the world center

  • Fixed chance discrepancy between drinking/injecting epi

  • Having unchipped enable while armor view is active no longer leaves you stuck with armor view

Source

Steam News / 4 June 2026

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