HomeGamesUpdatesPricingMethodology
Steam News20 April 20262mo ago

Casualties: Unknown v6.0 Patch Notes

ADDITIONS Entirely reworked and expanded cardiovascular simulation, with many more variables and possible effects. This changes almost everything related to your body.

Full notes

Full Casualties: Unknown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes14 additions10 changes7 removals
  • Gameplay
  • UI and audio
  • Compatibility
  • Balance
  • Store
  • Fixes
changedEntirely reworked and expanded cardiovascular simulation, with many more variables and possible effects. This changes almost everything related to your body.
added4 new medicine types, with 3 new drug items
addedReworked tutorial with multiple new courses and a simple sandbox
addedNew liquids and drug items related to the heart
addedAdded more sounds to some of the plushies
addedElder thornback now has new effects on the player

ADDITIONS

  • Entirely reworked and expanded cardiovascular simulation, with many more variables and possible effects. This changes almost everything related to your body.

  • 2 types of defribrillators

  • 4 new medicine types, with 3 new drug items

  • Auto-pump rework

  • Reworked tutorial with multiple new courses and a simple sandbox

  • New liquids and drug items related to the heart

  • Added more sounds to some of the plushies

  • Elder thornback now has new effects on the player

  • Venom

  • New visual for severe rad-sickness

  • Some new visual commands

  • New miserable moodle

  • New moodles for each bleed severity

  • Ionized layer modifier now spawns some antirad around the layer

  • Added beta text at the top of the screen

  • You can see what recipes a given item is used in again

  • You can wipe yourself with the rag

  • Prompt to do the tutorial first

  • Certain containers now have category limits

  • New descriptions for some critical moodles

CHANGES

  • Turrets take longer to shoot you when offscreen

  • Reworked the health chip panel to accomodate for the new info

  • Blood volume affects mood less

  • Sound cannons are less loud and instead mute the game volume, also more impactful on blocked shots

  • Lowered water push force

  • Infections are now visible on unchipped

  • Wood sandals are cheaper to make

  • Happiness now moves to zero faster and does so below -50

  • Refined some stat descriptions in the health panel

  • Buffed the liquid centrifuge

  • Low mood effects happen a bit later

  • Self harm happens less often

  • Weight loss is ever so slightly slower

  • Procoagulant makes your blood more viscous

  • Injecting miscellaneous liquids now decreases blood viscosity slightly

  • Changed combat pen mix

  • Balanced the INT requirement of a bunch of items

  • Eating with a non-functional jaw now causes a lot less pain and instead makes food 25% less effective

  • You can overdose on anti-rad now

  • Antidepressant overdose is less serious now

  • Made the sprites for a couple of traps more visible

  • Brain damage control reverse now has an indicator for when it happens, via flipping your screen horizontally to match the movement

  • Moved dominant hand switch to the health panel

  • No-clip now resets across scenes

  • Slightly nerfed glass shards

  • Reworked the container view

  • Liquid drain speed is now determined by bottle size

  • Internal bleed moodle changes depending on severity

  • Opening a container in the trader menu closes the trader menu

  • Spawning an item on the player makes it get auto-picked up now

  • The jetpack now works when wet, although unreliably. It also acts as a small container

  • Made earthquakes a little rarer

  • Buffed medkit and belt

  • Buffed crystal shards

  • Reduced bundle of wires weight

  • The watch comments on fibrillation now

  • Gave most mp3 player music correct names

FIXES

  • Blood volume >5L no longer affects mood

  • Fixed items not carrying over layers if save and quitting while unconscious

  • Fixed meat quality on some items

  • Auto-zoom goggles don't drain when not worn

  • Battery charger batteries should be lined up correctly

  • Last stand carries over when saving and quitting

  • Tentacle plants actually pause when the game is paused

  • Stepping into glass with amputated feet actually works now

  • You cant place blocks over other blocks

  • Some liquids no longer cool you down an unintended amount

  • "atleast"

  • Traders no longer move when dead

  • Containers should be more resilient to rounding errors

  • Main menu fade in no longer affected by timescale

  • Heal command now stops all timed durations

  • Horrified effect should appear correctly now

  • Getting shot while ragdolled shouldn't annihilate you anymore

  • Dynamite can't be infinitely stalled anymore

  • Batteries in recharge stations shouldn't go invisible anymore

  • Spiders no longer bite other spiders

  • Liquid pouch weight scales with its condition

  • Elders shouldnt be stuck at their spawnpoint anymore

  • Talker text shouldnt skip when lagging/alt tabbed

  • Moodles no longer rotate with the camera

  • Fixed agony not affecting happiness

  • Incorrect backpack sound playing under some circumstances

  • You cant use the sleeping bag multiple times at once anymore

  • You can no longer exercise while climbing

  • Batteries now keep their favourited tag when being put into a battery-containing item

  • Antibiotics wear off normally now

  • Trader/Health UI should work a little better on near square screen ratios (i dont know why you'd play the game on a 4:3 or worse but i digress)

  • Energized time displays correctly now

  • Random position is fixed

  • You cant see way too far on weird screen resolutions anymore

  • Multiple tiny bugfixes that i forgot about

REMOVALS

  • Auto-auto-pump, since it's mostly rendered obsolete now

Source

Steam News / 20 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.