Full notes
Full Casualties: Unknown update
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What changed
- Gameplay
- UI and audio
- Compatibility
- Balance
- Store
- Fixes
ADDITIONS
Entirely reworked and expanded cardiovascular simulation, with many more variables and possible effects. This changes almost everything related to your body.
2 types of defribrillators
4 new medicine types, with 3 new drug items
Auto-pump rework
Reworked tutorial with multiple new courses and a simple sandbox
New liquids and drug items related to the heart
Added more sounds to some of the plushies
Elder thornback now has new effects on the player
Venom
New visual for severe rad-sickness
Some new visual commands
New miserable moodle
New moodles for each bleed severity
Ionized layer modifier now spawns some antirad around the layer
Added beta text at the top of the screen
You can see what recipes a given item is used in again
You can wipe yourself with the rag
Prompt to do the tutorial first
Certain containers now have category limits
New descriptions for some critical moodles
CHANGES
Turrets take longer to shoot you when offscreen
Reworked the health chip panel to accomodate for the new info
Blood volume affects mood less
Sound cannons are less loud and instead mute the game volume, also more impactful on blocked shots
Lowered water push force
Infections are now visible on unchipped
Wood sandals are cheaper to make
Happiness now moves to zero faster and does so below -50
Refined some stat descriptions in the health panel
Buffed the liquid centrifuge
Low mood effects happen a bit later
Self harm happens less often
Weight loss is ever so slightly slower
Procoagulant makes your blood more viscous
Injecting miscellaneous liquids now decreases blood viscosity slightly
Changed combat pen mix
Balanced the INT requirement of a bunch of items
Eating with a non-functional jaw now causes a lot less pain and instead makes food 25% less effective
You can overdose on anti-rad now
Antidepressant overdose is less serious now
Made the sprites for a couple of traps more visible
Brain damage control reverse now has an indicator for when it happens, via flipping your screen horizontally to match the movement
Moved dominant hand switch to the health panel
No-clip now resets across scenes
Slightly nerfed glass shards
Reworked the container view
Liquid drain speed is now determined by bottle size
Internal bleed moodle changes depending on severity
Opening a container in the trader menu closes the trader menu
Spawning an item on the player makes it get auto-picked up now
The jetpack now works when wet, although unreliably. It also acts as a small container
Made earthquakes a little rarer
Buffed medkit and belt
Buffed crystal shards
Reduced bundle of wires weight
The watch comments on fibrillation now
Gave most mp3 player music correct names
FIXES
Blood volume >5L no longer affects mood
Fixed items not carrying over layers if save and quitting while unconscious
Fixed meat quality on some items
Auto-zoom goggles don't drain when not worn
Battery charger batteries should be lined up correctly
Last stand carries over when saving and quitting
Tentacle plants actually pause when the game is paused
Stepping into glass with amputated feet actually works now
You cant place blocks over other blocks
Some liquids no longer cool you down an unintended amount
"atleast"
Traders no longer move when dead
Containers should be more resilient to rounding errors
Main menu fade in no longer affected by timescale
Heal command now stops all timed durations
Horrified effect should appear correctly now
Getting shot while ragdolled shouldn't annihilate you anymore
Dynamite can't be infinitely stalled anymore
Batteries in recharge stations shouldn't go invisible anymore
Spiders no longer bite other spiders
Liquid pouch weight scales with its condition
Elders shouldnt be stuck at their spawnpoint anymore
Talker text shouldnt skip when lagging/alt tabbed
Moodles no longer rotate with the camera
Fixed agony not affecting happiness
Incorrect backpack sound playing under some circumstances
You cant use the sleeping bag multiple times at once anymore
You can no longer exercise while climbing
Batteries now keep their favourited tag when being put into a battery-containing item
Antibiotics wear off normally now
Trader/Health UI should work a little better on near square screen ratios (i dont know why you'd play the game on a 4:3 or worse but i digress)
Energized time displays correctly now
Random position is fixed
You cant see way too far on weird screen resolutions anymore
Multiple tiny bugfixes that i forgot about
REMOVALS
Auto-auto-pump, since it's mostly rendered obsolete now
Source
Changelog.gg summarizes and formats this update. How we read updates.
