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Steam News24 April 20242y ago

Three New Jobs! Tutorial Re-vamped.

Three new Jobs have been added! One of each tier. Steam post image Marksman Tier 1 class. Able to alter projectile abilities (Ranged Weapon, Ice Shards, Dark Bolt).

Full notes

Full Cascade Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • Performance
addedThree new Jobs have been added! One of each tier.
addedNew Features Can change controller orientation (Up can move cursor Top-Left or Top-Right) New "Mercenary Training" battle appears in final town. The battles are tougher. Appear multiple times in the mission list with different levels and scales with your party Units can be any class or any combination of classes. May fight against a Paladin/Warlock for instance.
fixedBug Fixes and Changes Fixed issue where repeatable missions were not repeatable. Fixed Economy and Potion party upgrades (they weren't doing anything. If you completed the missions it will adjust and work correctly for you after the next battle). Dice Game Crash Fixed Duo Challenge Fixed Removed situations where player is waiting for enemies to spawn so that the battle ends. Removed more instances of default hero name (after user changed name) When using a controller, default target is more consistent (will focus on ally or enemy depending on ability) Tier 2 and 3 jobs no longer have increased JP costs for stat upgrades. Berserker JP requirements upgrades have increased (matched other Tier 2 jobs) Fixed issues with arrows going through floors Fixed issue with Charge not providing enough bonus accuracy Some ability icons have been replaced to have more similar styles and colors among classes Fountain may now include caster in AOE "Guarded" will appear when a character walks over a guarded tile Changed the 3rd Story Mission to not have reinforcements. Starting units are stronger. Moved repeatable Story Missions to Mission List instead of Challenge. Fixed issue where enemy job variety was not as random as intended. Expect more combinations of enemies on repeatable missions. Enemies won't Ice Prison entire team When rotating the screen with a controller, Damage/Hit Chance will render in proper location.
addedWhat to expect next Another job will be coming. Perhaps more. I will be working on a new game trailer and updating the website and steam page

Cascade Tactics changes

addedThree new Jobs have been added! One of each tier.
addedNew Features Can change controller orientation (Up can move cursor Top-Left or Top-Right) New "Mercenary Training" battle appears in final town. The battles are tougher. Appear multiple times in the mission list with different levels and scales with your party Units can be any class or any combination of classes. May fight against a Paladin/Warlock for instance.
fixedBug Fixes and Changes Fixed issue where repeatable missions were not repeatable. Fixed Economy and Potion party upgrades (they weren't doing anything. If you completed the missions it will adjust and work correctly for you after the next battle). Dice Game Crash Fixed Duo Challenge Fixed Removed situations where player is waiting for enemies to spawn so that the battle ends. Removed more instances of default hero name (after user changed name) When using a controller, default target is more consistent (will focus on ally or enemy depending on ability) Tier 2 and 3 jobs no longer have increased JP costs for stat upgrades. Berserker JP requirements upgrades have increased (matched other Tier 2 jobs) Fixed issues with arrows going through floors Fixed issue with Charge not providing enough bonus accuracy Some ability icons have been replaced to have more similar styles and colors among classes Fountain may now include caster in AOE "Guarded" will appear when a character walks over a guarded tile Changed the 3rd Story Mission to not have reinforcements. Starting units are stronger. Moved repeatable Story Missions to Mission List instead of Challenge. Fixed issue where enemy job variety was not as random as intended. Expect more combinations of enemies on repeatable missions. Enemies won't Ice Prison entire team When rotating the screen with a controller, Damage/Hit Chance will render in proper location.
addedWhat to expect next Another job will be coming. Perhaps more. I will be working on a new game trailer and updating the website and steam page
  • Three new Jobs have been added! One of each tier.

Steam post imageMarksman Tier 1 class. Able to alter projectile abilities (Ranged Weapon, Ice Shards, Dark Bolt).
Steam post imageBombard Add arc to projectile ability so that it flies over characters and lands on target.
Steam post imageSniper Shot Add Accuracy and Range to projectile ability.
Steam post imageDirect Shot Add extra damage and push target back with projectile ability. Must fire in a straight line.
Steam post imageHigh Priest Tier 2 class (Like Outlaw, Tempest, Vampire Knight) Has abilities from Priest Spellbook (Blind, Fountain, Wrath) Has Rage: Cure All Also can be upgraded to have:
Steam post imageResurrect Bring an allied character back onto the battlefield. Limited uses.
Steam post imageChampion Final tier of jobs (on par with Mystic Knight) Can summon another character onto the battlefield
Steam post imageSummon Apprentice Summon a character with job equal to your non-Champion Primary or Secondary job. Can use once.
  • Tutorial Re-vamped

    • There are more battles and more information

    • Battles, transitions, and load time are all very quick

    • Completing one tutorial will immediately move you to the next tutorial

  • New Features

    • Can change controller orientation (Up can move cursor Top-Left or Top-Right)

    • New "Mercenary Training" battle appears in final town.

      • The battles are tougher.

      • Appear multiple times in the mission list with different levels and scales with your party

      • Units can be any class or any combination of classes. May fight against a Paladin/Warlock for instance.

  • Bug Fixes and Changes

    • Fixed issue where repeatable missions were not repeatable.

    • Fixed Economy and Potion party upgrades (they weren't doing anything. If you completed the missions it will adjust and work correctly for you after the next battle).

    • Dice Game Crash Fixed

    • Duo Challenge Fixed

    • Removed situations where player is waiting for enemies to spawn so that the battle ends.

    • Removed more instances of default hero name (after user changed name)

    • When using a controller, default target is more consistent (will focus on ally or enemy depending on ability)

    • Tier 2 and 3 jobs no longer have increased JP costs for stat upgrades.

    • Berserker JP requirements upgrades have increased (matched other Tier 2 jobs)

    • Fixed issues with arrows going through floors

    • Fixed issue with Charge not providing enough bonus accuracy

    • Some ability icons have been replaced to have more similar styles and colors among classes

    • Fountain may now include caster in AOE

    • "Guarded" will appear when a character walks over a guarded tile

    • Changed the 3rd Story Mission to not have reinforcements. Starting units are stronger.

    • Moved repeatable Story Missions to Mission List instead of Challenge.

    • Fixed issue where enemy job variety was not as random as intended. Expect more combinations of enemies on repeatable missions.

    • Enemies won't Ice Prison entire team

    • When rotating the screen with a controller, Damage/Hit Chance will render in proper location.

  • What to expect next

    • Another job will be coming. Perhaps more.

    • I will be working on a new game trailer and updating the website and steam page

Source

Steam News / 24 April 2024

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