Full notes
Full Cascade Tactics update
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What changed
- Gameplay
- Performance
Cascade Tactics changes
Three new Jobs have been added! One of each tier.
| Steam post image | Marksman Tier 1 class. Able to alter projectile abilities (Ranged Weapon, Ice Shards, Dark Bolt). | |
| Steam post image | Bombard Add arc to projectile ability so that it flies over characters and lands on target. | |
| Steam post image | Sniper Shot Add Accuracy and Range to projectile ability. | |
| Steam post image | Direct Shot Add extra damage and push target back with projectile ability. Must fire in a straight line. | |
| Steam post image | High Priest Tier 2 class (Like Outlaw, Tempest, Vampire Knight) Has abilities from Priest Spellbook (Blind, Fountain, Wrath) Has Rage: Cure All Also can be upgraded to have: | |
| Steam post image | Resurrect Bring an allied character back onto the battlefield. Limited uses. | |
| Steam post image | Champion Final tier of jobs (on par with Mystic Knight) Can summon another character onto the battlefield | |
| Steam post image | Summon Apprentice Summon a character with job equal to your non-Champion Primary or Secondary job. Can use once. |
Tutorial Re-vamped
There are more battles and more information
Battles, transitions, and load time are all very quick
Completing one tutorial will immediately move you to the next tutorial
New Features
Can change controller orientation (Up can move cursor Top-Left or Top-Right)
New "Mercenary Training" battle appears in final town.
The battles are tougher.
Appear multiple times in the mission list with different levels and scales with your party
Units can be any class or any combination of classes. May fight against a Paladin/Warlock for instance.
Bug Fixes and Changes
Fixed issue where repeatable missions were not repeatable.
Fixed Economy and Potion party upgrades (they weren't doing anything. If you completed the missions it will adjust and work correctly for you after the next battle).
Dice Game Crash Fixed
Duo Challenge Fixed
Removed situations where player is waiting for enemies to spawn so that the battle ends.
Removed more instances of default hero name (after user changed name)
When using a controller, default target is more consistent (will focus on ally or enemy depending on ability)
Tier 2 and 3 jobs no longer have increased JP costs for stat upgrades.
Berserker JP requirements upgrades have increased (matched other Tier 2 jobs)
Fixed issues with arrows going through floors
Fixed issue with Charge not providing enough bonus accuracy
Some ability icons have been replaced to have more similar styles and colors among classes
Fountain may now include caster in AOE
"Guarded" will appear when a character walks over a guarded tile
Changed the 3rd Story Mission to not have reinforcements. Starting units are stronger.
Moved repeatable Story Missions to Mission List instead of Challenge.
Fixed issue where enemy job variety was not as random as intended. Expect more combinations of enemies on repeatable missions.
Enemies won't Ice Prison entire team
When rotating the screen with a controller, Damage/Hit Chance will render in proper location.
What to expect next
Another job will be coming. Perhaps more.
I will be working on a new game trailer and updating the website and steam page
Source
Changelog.gg summarizes and formats this update. How we read updates.
