Full notes
Full Cascade Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Fixes
- UI and audio
- Performance
New Monsters
Take on missions that put you up against a variety of monsters. Monsters have less Block and a smaller set of abilities, but have increased HP, Magic, and Strength.
6 Monster sprites that make up 40 possible new enemies.
Spiders
Steam post image Steam post image Scorpions
Steam post image Steam post image Elementals
Steam post image Steam post image Gargoyles
Steam post image Steam post image Dragons
Beasts
Beastiary
A new option appears at Recruitment Center that displays all monsters you've run into. As you expand your bestiary, you'll earn rewards (Epic Mode Only).
New Missions
Creature Cull: Defeat a random set of monsters
Monster Hunt: Take out the powerful monster-boss. Rewards a Treasure.
Titans: Post-game mission sequence where you must defeat an extremely powerful Titan (a monster-boss with overpowered abilities).
New Items
Dragon Armor: Gain ability Summon Dragon
Scorpion Staff: Gain ability Summon Scorpion
Ring of Arachnids: Gain ability Summon Broodling
Storm Shield: Absorb Lightning Damage
Demon's Ring: Gain ability Acquire Strength
Venon Blade: Gain ability Venomous Strike
Poison Staff: Gain ability Poison
Pyromancer's Mask: Gain Rage: Flames
Arcane Cloak: Increase Magic upon Rage trigger
Steam Cloud
Players can now open a save file on Steam Cloud.
Unfortunately, cannot transfer existing files to the cloud
Survival Mode Fixed
Removed Party Upgrade missions. Was never intended to be part of this game-mode.
Missions levels will rise to 90% of the next story mission. So there will no longer be lingering easy-missions.
As a result of these two changes the game mode should be more difficult, I'll reset the leaderboard closer to the release date.
Color Changes
Terrain across the game is less saturated
The UI is less saturated
All characters' colors have been redone. Colors are lighter and saturation is more consistent.
Black colors on characters have moved closer to dark-blue, dark-green, or magenta.
New Features and Improvements
Turn Panel Hover: Hovering over a character in the turn-panel with a mouse will show an effect over the corresponding unit
The UI Turn Panel now works properly with Pyromancer's Gem and Kings' Crown
First few job-levels provide double the Job-Points (Upgrading jobs felt too slow early on)
Improved Commander and Pyromancer Sprites
New Mercenaries for hire. Larger of variety of mercenaries to hire at the Recruitment center.
Players can now trade special items (Treasures). The treasures are divided into a handful of buckets.
Rogue's "Strength and Magic" passive skill (Use the max between the two) now works during battle and not just before battle. It will also work with Arcane Staff.
Speed, Focus, Strength, Magic and other job-upgrades have more description
Arrest Warrant Mission will show the next enemy to defeat as the character in the Mission List screen
Bug Fixes and AI Improvements
Fixed Astromancer's lack of ability to use Meteor
Disease Icon is removed when character no longer has disease
No longer a slight delay in summoning units. Sprites are loaded before battle
Fixed issue where Curse was not always working as intended (some skills avoided the effect)
Fixed Holy Cloak + incorrectly reducing wearer's speed
Fixed Champions Crown + and Mystic Pendant + (weren't increasing stats)
Rock Armor affects Teleport-Move and not just Move
Reinforcements have names
Removed final Blacksmith Rarity mission that would crash the game
Fixed issue where Triple-cast was not indicated as needing to be unlocked for Sorcerer
Fixed issue where cure was indicated as needing to be unlocked for Paladin
Fixed crash that could occur with Archer and Plague
Fixed Bug/Crash with Kings' Crown description
Aligned characters on Load Game button
Fixed price of Celestial Pendant +
AI will cast less often when enemies are nearby
AI Melee units with Range abilities will not behave as though he were a range unit
AI will use Fireball more often
AI will stop using Ice Shield on enemies and use it on allies
AI with Deflect or Ice Shield are less likely to cower away from Ice Shards
AI Mystic Knights are a little smarter and will not use Mystic Blade as often
AI will avoid attacking bombs or earth pillars for little reason
AI will choose better targets for Summon Bandit and Summon Lancer
What's Next?
New Trailer
Achievements overhaul
Set a release date
Source
Changelog.gg summarizes and formats this update. How we read updates.