HomeGamesUpdatesPricingMethodology
Steam News17 January 20251y ago

Monsters Have Arrived!

New Monsters Take on missions that put you up against a variety of monsters. Monsters have less Block and a smaller set of abilities, but have increased HP, Magic, and Strength.

Full notes

Full Cascade Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions3 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
  • UI and audio
  • Performance
addedNew Monsters Take on missions that put you up against a variety of monsters. Monsters have less Block and a smaller set of abilities, but have increased HP, Magic, and Strength. 6 Monster sprites that make up 40 possible new enemies. Spiders Scorpions Elementals Gargoyles Dragons Beasts
addedBeastiary A new option appears at Recruitment Center that displays all monsters you've run into. As you expand your bestiary, you'll earn rewards (Epic Mode Only).
addedNew Missions Creature Cull: Defeat a random set of monsters Monster Hunt: Take out the powerful monster-boss. Rewards a Treasure. Titans: Post-game mission sequence where you must defeat an extremely powerful Titan (a monster-boss with overpowered abilities).
addedNew Items Dragon Armor: Gain ability Summon Dragon Scorpion Staff: Gain ability Summon Scorpion Ring of Arachnids: Gain ability Summon Broodling Storm Shield: Absorb Lightning Damage Demon's Ring: Gain ability Acquire Strength Venon Blade: Gain ability Venomous Strike Poison Staff: Gain ability Poison Pyromancer's Mask: Gain Rage: Flames Arcane Cloak: Increase Magic upon Rage trigger
changedSteam Cloud Players can now open a save file on Steam Cloud. Unfortunately, cannot transfer existing files to the cloud
fixedSurvival Mode Fixed Removed Party Upgrade missions. Was never intended to be part of this game-mode. Missions levels will rise to 90% of the next story mission. So there will no longer be lingering easy-missions. As a result of these two changes the game mode should be more difficult, I'll reset the leaderboard closer to the release date.
  • New Monsters

    • Take on missions that put you up against a variety of monsters. Monsters have less Block and a smaller set of abilities, but have increased HP, Magic, and Strength.

    • 6 Monster sprites that make up 40 possible new enemies.

      • Spiders

        Steam post imageSteam post image
      • Scorpions

        Steam post imageSteam post image
      • Elementals

        Steam post imageSteam post image
      • Gargoyles

        Steam post imageSteam post image
      • Dragons

      • Beasts

  • Beastiary

    • A new option appears at Recruitment Center that displays all monsters you've run into. As you expand your bestiary, you'll earn rewards (Epic Mode Only).

  • New Missions

    • Creature Cull: Defeat a random set of monsters

    • Monster Hunt: Take out the powerful monster-boss. Rewards a Treasure.

    • Titans: Post-game mission sequence where you must defeat an extremely powerful Titan (a monster-boss with overpowered abilities).

  • New Items

    • Dragon Armor: Gain ability Summon Dragon

    • Scorpion Staff: Gain ability Summon Scorpion

    • Ring of Arachnids: Gain ability Summon Broodling

    • Storm Shield: Absorb Lightning Damage

    • Demon's Ring: Gain ability Acquire Strength

    • Venon Blade: Gain ability Venomous Strike

    • Poison Staff: Gain ability Poison

    • Pyromancer's Mask: Gain Rage: Flames

    • Arcane Cloak: Increase Magic upon Rage trigger

  • Steam Cloud

    • Players can now open a save file on Steam Cloud.

    • Unfortunately, cannot transfer existing files to the cloud

  • Survival Mode Fixed

    • Removed Party Upgrade missions. Was never intended to be part of this game-mode.

    • Missions levels will rise to 90% of the next story mission. So there will no longer be lingering easy-missions.

    • As a result of these two changes the game mode should be more difficult, I'll reset the leaderboard closer to the release date.

  • Color Changes

    • Terrain across the game is less saturated

    • The UI is less saturated

    • All characters' colors have been redone. Colors are lighter and saturation is more consistent.

    • Black colors on characters have moved closer to dark-blue, dark-green, or magenta.

  • New Features and Improvements

    • Turn Panel Hover: Hovering over a character in the turn-panel with a mouse will show an effect over the corresponding unit

    • The UI Turn Panel now works properly with Pyromancer's Gem and Kings' Crown

    • First few job-levels provide double the Job-Points (Upgrading jobs felt too slow early on)

    • Improved Commander and Pyromancer Sprites

    • New Mercenaries for hire. Larger of variety of mercenaries to hire at the Recruitment center.

    • Players can now trade special items (Treasures). The treasures are divided into a handful of buckets.

    • Rogue's "Strength and Magic" passive skill (Use the max between the two) now works during battle and not just before battle. It will also work with Arcane Staff.

    • Speed, Focus, Strength, Magic and other job-upgrades have more description

    • Arrest Warrant Mission will show the next enemy to defeat as the character in the Mission List screen

  • Bug Fixes and AI Improvements

    • Fixed Astromancer's lack of ability to use Meteor

    • Disease Icon is removed when character no longer has disease

    • No longer a slight delay in summoning units. Sprites are loaded before battle

    • Fixed issue where Curse was not always working as intended (some skills avoided the effect)

    • Fixed Holy Cloak + incorrectly reducing wearer's speed

    • Fixed Champions Crown + and Mystic Pendant + (weren't increasing stats)

    • Rock Armor affects Teleport-Move and not just Move

    • Reinforcements have names

    • Removed final Blacksmith Rarity mission that would crash the game

    • Fixed issue where Triple-cast was not indicated as needing to be unlocked for Sorcerer

    • Fixed issue where cure was indicated as needing to be unlocked for Paladin

    • Fixed crash that could occur with Archer and Plague

    • Fixed Bug/Crash with Kings' Crown description

    • Aligned characters on Load Game button

    • Fixed price of Celestial Pendant +

    • AI will cast less often when enemies are nearby

    • AI Melee units with Range abilities will not behave as though he were a range unit

    • AI will use Fireball more often

    • AI will stop using Ice Shield on enemies and use it on allies

    • AI with Deflect or Ice Shield are less likely to cower away from Ice Shards

    • AI Mystic Knights are a little smarter and will not use Mystic Blade as often

    • AI will avoid attacking bombs or earth pillars for little reason

    • AI will choose better targets for Summon Bandit and Summon Lancer

  • What's Next?

    • New Trailer

    • Achievements overhaul

    • Set a release date

Source

Steam News / 17 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.