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Steam News10 June 20242y ago

New Job and 18 new Abilities

Cataphract Defensive melee unit with abilities that can buff units around him. Has the abilities that Knight's Gauntlet was granting.

Full notes

Full Cascade Tactics update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedCataphract Defensive melee unit with abilities that can buff units around him. Has the abilities that Knight's Gauntlet was granting. Abilities Knight's Gauntlet Changes Knight's Gauntlet renamed to Cataphract's Gauntlet . Bash ability has been added to each tier of Cataphract's Gauntlet . New item, Cataphract's Armor , can be created from Cataphract's Gauntlet++ and grants this job. New Abilities Ninja Sorcerer Necromancer Ice Mage Pyromancer Rogue Paladin Rift Mage Enchanter Geomancer Silencer Job Changes Summon Skeleton Archer now reduces the caster's HP when cast. (Now that Necromancer has much more utility he no longer needs such an strong ability). Removed HP Absorb Upgrade from Necromancer (but he has gained some ability upgrades) Slight nerfs to Necromancer stats Sentinel HP nerfed (so high it was annoying) Lancer gains Physical Resistance upgrade Geomancer loses Physical Resistance upgrade Immunity extended to other abilities Removed Ninja's Magic Resistance, Magic +20%, and Block Upgrade. Now that Ninja has many other abilities I don't want to give it any extra passive upgrades. Note: if you already unlocked any of these removed abilities, it stays in your game file as part of your character anyway. Quick's effectiveness on a unit's Cast time is halved. Bug Fixes Fixed Bug where Reflect would not immediately reflect projectiles as intended. Fixed bug that would often occur with Double or Triple Cast Fixed issue where Dice never rolls on highest face (sorry!) AI More likely to optimize AOE positioning Fixed crash that would occur when trying one of the Shop Rarity Missions.

Cascade Tactics changes

fixedCataphract Defensive melee unit with abilities that can buff units around him. Has the abilities that Knight's Gauntlet was granting. Abilities Knight's Gauntlet Changes Knight's Gauntlet renamed to Cataphract's Gauntlet . Bash ability has been added to each tier of Cataphract's Gauntlet . New item, Cataphract's Armor , can be created from Cataphract's Gauntlet++ and grants this job. New Abilities Ninja Sorcerer Necromancer Ice Mage Pyromancer Rogue Paladin Rift Mage Enchanter Geomancer Silencer Job Changes Summon Skeleton Archer now reduces the caster's HP when cast. (Now that Necromancer has much more utility he no longer needs such an strong ability). Removed HP Absorb Upgrade from Necromancer (but he has gained some ability upgrades) Slight nerfs to Necromancer stats Sentinel HP nerfed (so high it was annoying) Lancer gains Physical Resistance upgrade Geomancer loses Physical Resistance upgrade Immunity extended to other abilities Removed Ninja's Magic Resistance, Magic +20%, and Block Upgrade. Now that Ninja has many other abilities I don't want to give it any extra passive upgrades. Note: if you already unlocked any of these removed abilities, it stays in your game file as part of your character anyway. Quick's effectiveness on a unit's Cast time is halved. Bug Fixes Fixed Bug where Reflect would not immediately reflect projectiles as intended. Fixed bug that would often occur with Double or Triple Cast Fixed issue where Dice never rolls on highest face (sorry!) AI More likely to optimize AOE positioning Fixed crash that would occur when trying one of the Shop Rarity Missions.
  • Cataphract

    • Defensive melee unit with abilities that can buff units around him. Has the abilities that Knight's Gauntlet was granting.

      Steam post imageSteam post imageSteam post image
    • Abilities

      Steam post imageDefend: Replaces Wait. Gain bonus Block until the following turn.
      Steam post imageBash: Deal unblockable physical damage to adjacent target. 50% of damage is also inflicted to self.
      Steam post imageProtect: Increase the Block of units around the caster Developer Note: I was tired of melee units having to turn around to cast this, so I changed it to affect units around the caster.
      Steam post imageBattlecry: Increase the Strength, Speed, and Move of units around the caster
      Always Counter: This passive upgrade allows Cataphract to always counter an attack even if he does did not block it.
    • Knight's Gauntlet Changes

      • Knight's Gauntlet renamed to Cataphract's Gauntlet.

      • Bash ability has been added to each tier of Cataphract's Gauntlet.

      • New item, Cataphract's Armor, can be created from Cataphract's Gauntlet++ and grants this job.

    • New Abilities

      Ninja

      Sand Throw: and Throw Reduce target's Accuracy by 3. Target regains it the next time he uses Wait.
      Shuriken: Throw projectile to deal a small amount of physical damage to target.
      Quick Attack: Use weapon to attack with reduced damage, but if the attack is successful progress attacker's next turn by 40%

      Sorcerer

      Plague: Deal damage to a location. 50% of the damage is added as Disease. Disease self-damages unit when he attacks, is spread by attacks, and can be removed by using Wait.
      Berserk: Target gains Strength equal to 40% of the caster's Magic. Target immediately stops any action, cannot use abilities, and cannot be controlled.
      Magic Shell: Target will take no damage from the next spell he receives.

      Necromancer

      Blight: Target unit will always take damage instead of healing.
      Wither: Deal a small amount of damage to an area periodically. Any damage dealt to living units is given to the caster as HP when he returns as a Skeleton Knight.
      Command Undead: Issue a command to a target ally or enemy undead unit. No Cast time.

      Ice Mage

      Ice Fall: Deal damage periodically to two adjacent locations

      Pyromancer

      Fireball: Cast a projectile spell at target location periodically. Projectile has reduced Accuracy.

      Rogue

      Advanced Combo: Choose another physical action. Periodically execute the action. Similar to Combo but does not default to Weapon. Can be used with actions like Shuriken, Bash, Aim.

      Paladin

      Purge: Remove all status effects from target unit (except those he gained at the start of the battle)

      Rift Mage

      Transfer: Move all channeled status effects of one unit to another

      Enchanter

      Mimic: Copy all actions target is casting or channeling

      Geomancer

      Petrify: Prevent Target from progressing toward his turn. Target cannot Block and cannot take damage.

      Silencer

      Delay: Delay target unit's turn as well as any action he is trying to execute. Amount is based on caster's Focus.
    • Job Changes

      • Summon Skeleton Archer now reduces the caster's HP when cast. (Now that Necromancer has much more utility he no longer needs such an strong ability).

      • Removed HP Absorb Upgrade from Necromancer (but he has gained some ability upgrades)

      • Slight nerfs to Necromancer stats

      • Sentinel HP nerfed (so high it was annoying)

      • Lancer gains Physical Resistance upgrade

      • Geomancer loses Physical Resistance upgrade

      • Immunity extended to other abilities

      • Removed Ninja's Magic Resistance, Magic +20%, and Block Upgrade. Now that Ninja has many other abilities I don't want to give it any extra passive upgrades.

      • Noteif you already unlocked any of these removed abilities, it stays in your game file as part of your character anyway.
      • Quick's effectiveness on a unit's Cast time is halved.

    • Bug Fixes

      • Fixed Bug where Reflect would not immediately reflect projectiles as intended.

      • Fixed bug that would often occur with Double or Triple Cast

      • Fixed issue where Dice never rolls on highest face (sorry!)

      • AI More likely to optimize AOE positioning

      • Fixed crash that would occur when trying one of the Shop Rarity Missions.

Source

Steam News / 10 June 2024

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