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Steam News8 April 20242y ago

Game Fully Renovated

Start a new game to play! What's New? Story is completely overhauled! 40 story missions (not including the many quests and challenges) 12 Cities / Towns New Dice Mini-Game Buy, equip, and roll special dice in this minig

Full notes

Full Cascade Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions0 changes3 removals
  • Gameplay
  • Performance
  • Balance
addedStart a new game to play!
addedWhat's New? Story is completely overhauled! 40 story missions (not including the many quests and challenges) 12 Cities / Towns New Dice Mini-Game Buy, equip, and roll special dice in this minigame to earn prizes Pickups Many missions have special bonuses lying around that when picked up offer increased stats, a summoned ally, a special buff, or the immediate casting of a spell Enemy-Kill Rewards On some missions, when an opponent is defeated your character gains a bonus for the remainder of the battle Enemy Reinforcements Enemies (not just soldiers) can arrive on the battlefield late Enemy Bosses Boss characters have significant HP boost and may also have a special ability. Some have the ability to cast a spell at multiple locations. Others have special rage abilities. Enemy units will trickle in while you battle More Mission Options Mission board offers quests, story, and generic missions History allow you to play battles from the lore as though your character was there Party Bonus offers mission that grant party bonuses (Epic Mode Only) Challenge offers a variety of special missions for fun (Epic Mode Only) Repeatable Story Missions Upon completing the game, you can keep your party and go through the missions again with ramped up difficulty! Mysterious Dungeon Reworked Post-game missions have returned but have been overhauled. Significantly Improved Loading / Startup time
addedDeveloper Notes I was able to achieve my goals for the rework of the game: Develop more classic RPG-style story and gameplay Have more variety between the different missions. Provide moments where a character can grow strong over the course of a battle and do powerful things. Add a mini-game to play between missions
removedOther Notes All Scores are Reset Congratulations to SilverPrime for completely breaking Roguelite Mode! But, rage abilities no longer increase the rage of the caster. Epic Mode and Survival Mode are affected this update. Survival Mode keeps the mechanic where you select bonuses and treasures every few days. Epic Mode now requires you complete battles to unlock these bonuses/treasures. Roguelite Mode has only been affected by bug-fixes and the addition of Pickups
removedNotable Features / Bugfixes Now 12 Save Spots instead of 4 Holy Cloak item: Cast Judgement after a weapon attack Rage does not increase when attacking your own ally Longer item descriptions in shops Mouse scrolling within menus is no longer slow Undo defaults to the Move option (no need to click move again) Roguelite no longer repeats the last mission Delay in menu when hovering over units. Will be less flickering when moving mouse. Fix issue where scenes are "Stuck"
removedAI Improvements Significant speed up Less sitations where AI attacks own player Avoid actions altogether that will have little impact so that the player does not have to wait for the animation Soldiers no longer push. Soldiers are meant to be dumb and pushing is often a smart move.

Cascade Tactics changes

addedStart a new game to play!
addedWhat's New? Story is completely overhauled! 40 story missions (not including the many quests and challenges) 12 Cities / Towns New Dice Mini-Game Buy, equip, and roll special dice in this minigame to earn prizes Pickups Many missions have special bonuses lying around that when picked up offer increased stats, a summoned ally, a special buff, or the immediate casting of a spell Enemy-Kill Rewards On some missions, when an opponent is defeated your character gains a bonus for the remainder of the battle Enemy Reinforcements Enemies (not just soldiers) can arrive on the battlefield late Enemy Bosses Boss characters have significant HP boost and may also have a special ability. Some have the ability to cast a spell at multiple locations. Others have special rage abilities. Enemy units will trickle in while you battle More Mission Options Mission board offers quests, story, and generic missions History allow you to play battles from the lore as though your character was there Party Bonus offers mission that grant party bonuses (Epic Mode Only) Challenge offers a variety of special missions for fun (Epic Mode Only) Repeatable Story Missions Upon completing the game, you can keep your party and go through the missions again with ramped up difficulty! Mysterious Dungeon Reworked Post-game missions have returned but have been overhauled. Significantly Improved Loading / Startup time
addedDeveloper Notes I was able to achieve my goals for the rework of the game: Develop more classic RPG-style story and gameplay Have more variety between the different missions. Provide moments where a character can grow strong over the course of a battle and do powerful things. Add a mini-game to play between missions
removedOther Notes All Scores are Reset Congratulations to SilverPrime for completely breaking Roguelite Mode! But, rage abilities no longer increase the rage of the caster. Epic Mode and Survival Mode are affected this update. Survival Mode keeps the mechanic where you select bonuses and treasures every few days. Epic Mode now requires you complete battles to unlock these bonuses/treasures. Roguelite Mode has only been affected by bug-fixes and the addition of Pickups
removedNotable Features / Bugfixes Now 12 Save Spots instead of 4 Holy Cloak item: Cast Judgement after a weapon attack Rage does not increase when attacking your own ally Longer item descriptions in shops Mouse scrolling within menus is no longer slow Undo defaults to the Move option (no need to click move again) Roguelite no longer repeats the last mission Delay in menu when hovering over units. Will be less flickering when moving mouse. Fix issue where scenes are "Stuck"

Start a new game to play!

  • What's New?

    • Story is completely overhauled!

      • 40 story missions (not including the many quests and challenges)

      • 12 Cities / Towns

    • New Dice Mini-Game

      • Buy, equip, and roll special dice in this minigame to earn prizes

    • Pickups

      • Many missions have special bonuses lying around that when picked up offer increased stats, a summoned ally, a special buff, or the immediate casting of a spell

    • Enemy-Kill Rewards

      • On some missions, when an opponent is defeated your character gains a bonus for the remainder of the battle

    • Enemy Reinforcements

      • Enemies (not just soldiers) can arrive on the battlefield late

    • Enemy Bosses

      • Boss characters have significant HP boost and may also have a special ability.

      • Some have the ability to cast a spell at multiple locations. Others have special rage abilities.

      • Enemy units will trickle in while you battle

    • More Mission Options

      • Mission board offers quests, story, and generic missions

      • History allow you to play battles from the lore as though your character was there

      • Party Bonus offers mission that grant party bonuses (Epic Mode Only)

      • Challenge offers a variety of special missions for fun (Epic Mode Only)

    • Repeatable Story Missions

      • Upon completing the game, you can keep your party and go through the missions again with ramped up difficulty!

    • Mysterious Dungeon Reworked

      • Post-game missions have returned but have been overhauled.

    • Significantly Improved Loading / Startup time

  • Developer Notes

    • I was able to achieve my goals for the rework of the game:

      • Develop more classic RPG-style story and gameplay

      • Have more variety between the different missions.

      • Provide moments where a character can grow strong over the course of a battle and do powerful things.

      • Add a mini-game to play between missions

  • Other Notes

    • All Scores are Reset

    • Congratulations to SilverPrime for completely breaking Roguelite Mode! But, rage abilities no longer increase the rage of the caster.

    • Epic Mode and Survival Mode are affected this update. Survival Mode keeps the mechanic where you select bonuses and treasures every few days. Epic Mode now requires you complete battles to unlock these bonuses/treasures.

    • Roguelite Mode has only been affected by bug-fixes and the addition of Pickups

  • Notable Features / Bugfixes

    • Now 12 Save Spots instead of 4

    • Holy Cloak item: Cast Judgement after a weapon attack

    • Rage does not increase when attacking your own ally

    • Longer item descriptions in shops

    • Mouse scrolling within menus is no longer slow

    • Undo defaults to the Move option (no need to click move again)

    • Roguelite no longer repeats the last mission

    • Delay in menu when hovering over units. Will be less flickering when moving mouse.

    • Fix issue where scenes are "Stuck"

  • AI Improvements

    • Significant speed up

    • Less sitations where AI attacks own player

    • Avoid actions altogether that will have little impact so that the player does not have to wait for the animation

    • Soldiers no longer push. Soldiers are meant to be dumb and pushing is often a smart move.

  • What to expect on next update?

    • Complete rework of the Tutorial

    • New archer class that has more damage output than current one

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Source

Steam News / 8 April 2024

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