In this update1
Full notes
Full Carrom Slam! update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all slammers! We have some exciting news about the next update and we’re introducing a new regular communication. Since we don’t adhere to a regular update schedule, we've decided to keep you in the loop regarding our progress and plans. This should allow for early feedback as well as keep you informed about our upcoming communications. Expect similar posts around the start or end of yearly quarters.
What changed
- Gameplay
- UI and audio
Communication 01: One year later, version two, three dimensions
We feel this next update is huge for Carrom Slam! which we've dubbed V2. Most importantly, V2 will be the standard version of the game upon its release, provided as a free update to all players. Think of when CS:GO transitioned to CS2. We’ll still be called Carrom Slam! though. It is a complete rewrite of the game to support 3D.
Although we have no definitive patch note list to share at this moment, we'd love to give you a sneak peek into what we've been working on here at Dinahsoft. We are really excited about how good Carrom Slam! looks in 3D, although we're still fine-tuning elements like UI and gameplay to ensure a seamless user experience. We look forward to releasing V2 once we're confident it meets our high standards.
The planned release date is within a couple of months. We are taking the time to make sure this is an upgrade and not just a 3D port of the game. Thank you to everyone who has provided feedback, your user stories are of utmost importance to the continued development of the game. Carrom Slam!
Let us know in the comments what your thoughts are on the transition to 3D gameplay in Carrom Slam! V2. Are there any specific features or improvements you're excited about?
Best regards, Dinahsoft team
Source
Changelog.gg summarizes and formats this update. How we read updates.
