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Steam News23 January 20242y ago

Game Customization & Bot Improvements

Hello fellow slam chasers, We are excited to bring an update to you! It's been a while, and while I'll get to excuses later, we hope to continue to build our game and our surrounding community throughout 2024.

In this update5

Full notes

Full Carrom Slam! update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello fellow slam chasers,

What changed

3 fixes3 additions0 changes0 removals
  • Gameplay
  • Fixes
addedLobby OptionsStriker size is now adjustable Board friction or "powder" is now adjustable Added shot variation toggle Bot difficulty is now adjustable
addedBot ImprovementsNow with 4 unique difficulties Adjusts better to unique game options New internal shot planning mechanism, allowing for combinations and wall rebounds
addedOtherAdded 6 new striker colors/images
fixedBugs & FixesRotated the starting position to be in line with the pocket (Thanks @CharlsBarkly!) Fixed striker image offset
fixedBugs & FixesSome more somber news from us. Shortly after the release of Carrom Slam!, our first published game, our beloved friend and company namesake Dinah passed away. She enjoyed watching games of carrom and was integral to the well-being of the Dinahsoft team during development.
fixedBugs & FixesThe team at Dinahsoft

Carrom Slam! changes

addedStriker size is now adjustable Board friction or "powder" is now adjustable Added shot variation toggle Bot difficulty is now adjustable
addedNow with 4 unique difficulties Adjusts better to unique game options New internal shot planning mechanism, allowing for combinations and wall rebounds
addedAdded 6 new striker colors/images
fixedRotated the starting position to be in line with the pocket (Thanks @CharlsBarkly!) Fixed striker image offset
fixedSome more somber news from us. Shortly after the release of Carrom Slam!, our first published game, our beloved friend and company namesake Dinah passed away. She enjoyed watching games of carrom and was integral to the well-being of the Dinahsoft team during development.

We are excited to bring an update to you! It's been a while, and while I'll get to excuses later, we hope to continue to build our game and our surrounding community throughout 2024. While we don't exactly have a roadmap, we have a couple of features that we've kicked around prototypes for leading up to this update.

But I'm sure you're very interested in the features coming out now! Thank you to everyone who has shared feedback on the game thus far, you help motivate and shape the future of the game. Below you'll find v1.2's change log.

Carrom Slam! v1.2

Lobby Options

  • Striker size is now adjustable Board friction or "powder" is now adjustable Added shot variation toggle Bot difficulty is now adjustable

Bot Improvements

  • Now with 4 unique difficulties Adjusts better to unique game options New internal shot planning mechanism, allowing for combinations and wall rebounds

Other

  • Added 6 new striker colors/images

Bugs & Fixes

  • Rotated the starting position to be in line with the pocket (Thanks @CharlsBarkly!) Fixed striker image offset

Some more somber news from us. Shortly after the release of Carrom Slam!, our first published game, our beloved friend and company namesake Dinah passed away. She enjoyed watching games of carrom and was integral to the well-being of the Dinahsoft team during development.

The team at Dinahsoft

Source

Steam News / 23 January 2024

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