In this update5
Full notes
Full Carrom Slam! update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello fellow slam chasers,
What changed
- Gameplay
- Fixes
Carrom Slam! changes
We are excited to bring an update to you! It's been a while, and while I'll get to excuses later, we hope to continue to build our game and our surrounding community throughout 2024. While we don't exactly have a roadmap, we have a couple of features that we've kicked around prototypes for leading up to this update.
But I'm sure you're very interested in the features coming out now! Thank you to everyone who has shared feedback on the game thus far, you help motivate and shape the future of the game. Below you'll find v1.2's change log.
Carrom Slam! v1.2
Lobby Options
Striker size is now adjustable Board friction or "powder" is now adjustable Added shot variation toggle Bot difficulty is now adjustable
Bot Improvements
Now with 4 unique difficulties Adjusts better to unique game options New internal shot planning mechanism, allowing for combinations and wall rebounds
Other
Added 6 new striker colors/images
Bugs & Fixes
Rotated the starting position to be in line with the pocket (Thanks @CharlsBarkly!) Fixed striker image offset
Some more somber news from us. Shortly after the release of Carrom Slam!, our first published game, our beloved friend and company namesake Dinah passed away. She enjoyed watching games of carrom and was integral to the well-being of the Dinahsoft team during development.
The team at Dinahsoft
Source
Changelog.gg summarizes and formats this update. How we read updates.
