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Steam News26 July 20241y ago

Demo Update Version 0.5.1

Hello there, fellow deckbuilders, As previously mentioned, I am eagerly working on implementing a more cohesive card design to generate cards that synergize well with each other.

Full notes

Full Card Chronicles: Devious Deck update

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Repeated intro

Hello there, fellow deckbuilders,

What changed

1 fix5 additions8 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedAs previously mentioned, I am eagerly working on implementing a more cohesive card design to generate cards that synergize well with each other.
addedThis week, I took a huge step forward by making resources in battle permanent, meaning they will not reset after each turn. Additionally, I have introduced a new resource: RAGE.
changedRAGE is a character-specific resource bound to The Brute, who, above all else, aims to deal massive amounts of damage when in a rage-like state. Therefore, stackable RAGE was implemented to later convert it into damage, given specific cards are played.
changedFurthermore, all cards in the demo were adjusted to ensure that playing different cards has more impact.
addedIn the coming weeks, further adjustments and appropriate cards will be added to the game. Additionally, more content will be introduced after redesigning the tutorial.
addedI hope you have a fun time testing this build, and I am eager to receive any feedback concerning the new updates.

Card Chronicles: Devious Deck changes

changedAs previously mentioned, I am eagerly working on implementing a more cohesive card design to generate cards that synergize well with each other.
addedThis week, I took a huge step forward by making resources in battle permanent, meaning they will not reset after each turn. Additionally, I have introduced a new resource: RAGE.
changedRAGE is a character-specific resource bound to The Brute, who, above all else, aims to deal massive amounts of damage when in a rage-like state. Therefore, stackable RAGE was implemented to later convert it into damage, given specific cards are played.
changedFurthermore, all cards in the demo were adjusted to ensure that playing different cards has more impact.
addedIn the coming weeks, further adjustments and appropriate cards will be added to the game. Additionally, more content will be introduced after redesigning the tutorial.

As previously mentioned, I am eagerly working on implementing a more cohesive card design to generate cards that synergize well with each other.

This week, I took a huge step forward by making resources in battle permanent, meaning they will not reset after each turn. Additionally, I have introduced a new resource: RAGE.

RAGE is a character-specific resource bound to The Brute, who, above all else, aims to deal massive amounts of damage when in a rage-like state. Therefore, stackable RAGE was implemented to later convert it into damage, given specific cards are played.

Furthermore, all cards in the demo were adjusted to ensure that playing different cards has more impact.

In the coming weeks, further adjustments and appropriate cards will be added to the game. Additionally, more content will be introduced after redesigning the tutorial.

I hope you have a fun time testing this build, and I am eager to receive any feedback concerning the new updates.

Have a fun time playing!

Best Regards, Jan-Joachim Müller

### -- [0.5.1] -- 2024-07-26

### Added

  • implemented new resource called RAGE

### Changed

  • changed card effects

  • resources in battle are now permanent while in battle

  • adjusted inherent blessing of selectable character

  • minor UI changes to improve readability

### Removed

### Fixed

  • ARM value was not properly updated in battle

  • environment colliders are disabled properly when entering battle

Source

Steam News / 26 July 2024

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