Full notes
Full Card Chronicles: Devious Deck update
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Repeated intro
Hello all,
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
As previously announced, this week I focused on significant updates to several core systems to enhance your experience while playing Card Chronicles: Devious Deck.
I revised the background calculations during battles and improved enemy behavior. These changes were essential to ensure that your choices in battle have a meaningful impact.
Several bugs were fixed, more sound effects were added, visuals were improved, and some stats were adjusted.
In future updates, these core system improvements will allow for specific card synergies and diverse enemy behaviors tailored to each enemy's lore.
New content will be added once the battle and deckbuilder mechanics are properly implemented.
Have a fun time and see you in the next update!
If you have any spare time, I would greatly appreciate your feedback on the new changes.
Until next time, Jan-Joachim Müller
PS. I decided on a proper font for the game, hope you like it
CHANGELOG
### Added
added sfx for most cards
environment particle effects
enemy ARMOR indication in battle
scene transitions
### Changed
new enemy AI; each enemy has a unique behaviour
title screen background
adjusted ATTACK card BASH effect
camera rotation behaviour; not possible to have the camera behind a wall anymore
adjusted battle DMG calculation; less variance in DMG
adjusted card costs
set card luck to 20 for every card until next update
card DMG (lower right corner of each card) now only shows raw damage (no enemy ARM deducted)
adjusted enemy health points
### Removed
card combos; will be implemented with card synergies
critical hits and weakness temporary
### Fixed
wrong references while generating loot
Source
Changelog.gg summarizes and formats this update. How we read updates.
