Repeated intro
What changed
0 fixes1 addition2 changes0 removals
addedThis week, there won’t be a new game update, as I’m focused on refactoring the codebase. I realized it had become too messy, which would make it difficult to implement the way resources should work and add new features down the line. Refactoring now will make everything much smoother in the future.
changedThe work is progressing well. I’ve already adjusted stats, resources, ailments, and bonuses. Additionally, the battle flow has been made far more modular, breaking it down into tiny actions like drawing cards, dealing damage, updating damage based on card effects, and resolving all effects. This approach will allow for more complex interactions in the game.
changedThank you for your patience, and I look forward to sharing the improvements with you soon!
Card Chronicles: Devious Deck changes
addedThis week, there won’t be a new game update, as I’m focused on refactoring the codebase. I realized it had become too messy, which would make it difficult to implement the way resources should work and add new features down the line. Refactoring now will make everything much smoother in the future.
changedThe work is progressing well. I’ve already adjusted stats, resources, ailments, and bonuses. Additionally, the battle flow has been made far more modular, breaking it down into tiny actions like drawing cards, dealing damage, updating damage based on card effects, and resolving all effects. This approach will allow for more complex interactions in the game.
changedThank you for your patience, and I look forward to sharing the improvements with you soon!
This week, there won’t be a new game update, as I’m focused on refactoring the codebase. I realized it had become too messy, which would make it difficult to implement the way resources should work and add new features down the line. Refactoring now will make everything much smoother in the future.
The work is progressing well. I’ve already adjusted stats, resources, ailments, and bonuses. Additionally, the battle flow has been made far more modular, breaking it down into tiny actions like drawing cards, dealing damage, updating damage based on card effects, and resolving all effects. This approach will allow for more complex interactions in the game.
Thank you for your patience, and I look forward to sharing the improvements with you soon!
Best regards, Jan-Joachim Müller