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Full Card Chronicles: Devious Deck update
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Repeated intro
Hello fellow deckbuilders,
What changed
- Balance
- Gameplay
Card Chronicles: Devious Deck changes
It’s been a turbulent start since releasing the demo, with fixes and adjustments needed all over the place. But I’m excited to finally focus on updating and improving the Card Chronicles experience.
I recently got lucky and could get Final Boss Editing to review Card Chronicles' story. As luck would have it, he’s a huge fan of deckbuilders and decided to give Card Chronicles: Devious Deck a try. You can watch his playthrough here:
https://www.youtube.com/watch?v=PJA0k5eT_tA
I’ve been eagerly analyzing every step he took, every comment he made, and each bug he encountered. It’s incredibly valuable to receive such in-depth feedback on my game, and I hope to return the favor someday.
Now, back to Card Chronicles: Devious Deck. I want to address the term "War of Attrition" that’s been brought up. At some point, every choice the player makes seems to become meaningless in the grand scheme of the game, reducing gameplay to using any card as long as it deals damage.
I understand that this issue arises from several factors, and I aim to tackle one of them with the upcoming update. Previously, players couldn’t predict enemy turns, making it difficult to plan defenses or guards effectively.
I am currently implementing distinct enemy behavior, which can be predicted and therefore offers new ways to build your deck with more reason, making for a more interesting battle encounter and leveling up the game's base mechanics, hopefully weakening the "War of Attrition."
The update is likely to roll out on Friday, July 19th.
Jan-Joachim Müller
Source
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