Full notes
Full Carbon update
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What changed
- Gameplay
- Balance
You begin as a nameless convict, drafted into forced service for a megacorporation’s private army. Before deployment, your body is rebuilt. Rewritten at the DNA level or reinforced with black market cybernetic implants, until you are no longer fully human. Dropped onto Earth’s ruined surface, you are sent into combat zones crawling with rogue AI, hostile factions, and warped remnants of failed experiments. Survival is not freedom. It is proof of utility
Tech or Bio
This choice cannot be undone. It will shape your abilities, combat rhythm, and ultimately your identity within the world of Carbon.
Tech
Rebuild your body through cybernetic implants and engineered precision.
Resource management Most offensive abilities generate heat. As heat accumulates, systems begin to strain, and overheating can temporarily lock out certain skills. Managing cooldowns, implants, and heat-free abilities is essential to keeping combat under control.
Shield system Tech characters rely on a personal energy shield as their primary defense. The shield regenerates automatically over time and can be enhanced through gear, implants, and passive upgrades. While the shield holds, your health remains untouched. Once it collapses, incoming damage goes straight to HP. Shield control is survival.
Overload Dealing damage fills your Overload bar. When fully charged, activating Overload temporarily augments every offensive ability with unique additional effects. Systems pushed beyond limits. Maximum output.
Bio
Reshape your DNA and embrace raw biological power.
Resource management Bio characters rely on Protein, the biological energy of their altered bodies. Some abilities generate Protein, others consume it to unleash brutal, high-impact attacks. Power is earned, then released. Combat flows naturally between buildup and controlled bursts of violence.
Carapace Instead of energy shields, Bio characters grow a hardened organic armor called Carapace. Carapace does not regenerate automatically. It is restored through Defense Stance, scaling with stacks gained by dealing damage.
Combat stances
Bio gameplay revolves around two stances.
Offense Stance increases damage output by 20 percent.
Defense Stance focuses on survival and Carapace regeneration.
Switching stances at the right moment allows Bio characters to shift seamlessly between aggression and resilience in the middle of combat.
Like what you see in Carbon? Drop it on your Steam wishlist and let us know what you think in the comments.
Source
Changelog.gg summarizes and formats this update. How we read updates.
