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Steam News12 May 20261mo ago

SHIP SYSTEMS II

In our previous post, we introduced the Player Ship system in Carbon and how personal spaceships gradually become an important part of the endgame experience.

Full notes

Full Carbon update

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What changed

0 fixes1 addition2 changes0 removals
  • Balance
  • Maps
addedIn our previous post, we introduced the Player Ship system in Carbon and how personal spaceships gradually become an important part of the endgame experience. Now it is time to take a closer look at one specific category: DAMAGE MODULES
changedOne example is the MISSILE POD , which launches a devastating salvo of homing missiles capable of clearing entire enemy groups and delivering strong burst damage during intense encounters. Another is the CORROSIVE GAS EMITTER , a module that deploys a toxic cloud slowly consuming both machines and organic enemies while transforming the battlefield into a deadly hazard zone.
changedOur goal with the ship system is to enable you to create highly diverse endgame loadouts through modular customization, combining Utility, Engine, and Damage modules to match your unique playstyle and preferred approach to combat. And even these modules represent only one fragment of the larger picture behind personal spaceships in Carbon.

Carbon changes

addedIn our previous post, we introduced the Player Ship system in Carbon and how personal spaceships gradually become an important part of the endgame experience. Now it is time to take a closer look at one specific category: DAMAGE MODULES
changedOne example is the MISSILE POD , which launches a devastating salvo of homing missiles capable of clearing entire enemy groups and delivering strong burst damage during intense encounters. Another is the CORROSIVE GAS EMITTER , a module that deploys a toxic cloud slowly consuming both machines and organic enemies while transforming the battlefield into a deadly hazard zone.
changedOur goal with the ship system is to enable you to create highly diverse endgame loadouts through modular customization, combining Utility, Engine, and Damage modules to match your unique playstyle and preferred approach to combat. And even these modules represent only one fragment of the larger picture behind personal spaceships in Carbon.

In our previous post, we introduced the Player Ship system in Carbon and how personal spaceships gradually become an important part of the endgame experience. Now it is time to take a closer look at one specific category: DAMAGE MODULES

Give your spaceship active combat abilities capable of dramatically changing the way you approach dangerous zones, hunts, and large enemy encounters. Rather than acting as passive bonuses hidden somewhere in menus, these systems are designed to become a direct extension of your combat style and tactical decision-making.

One example is the MISSILE POD, which launches a devastating salvo of homing missiles capable of clearing entire enemy groups and delivering strong burst damage during intense encounters. Another is the CORROSIVE GAS EMITTER, a module that deploys a toxic cloud slowly consuming both machines and organic enemies while transforming the battlefield into a deadly hazard zone.

Our goal with the ship system is to enable you to create highly diverse endgame loadouts through modular customization, combining Utility, Engine, and Damage modules to match your unique playstyle and preferred approach to combat. And even these modules represent only one fragment of the larger picture behind personal spaceships in Carbon.

More ship systems and modules will reach the grid soon.

Wishlist CARBON_

Source

Steam News / 12 May 2026

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