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Steam News21 May 20261mo ago

SHIP SYSTEMS V

Personal spaceships are not designed to replace the core ARPG experience, but to expand it through tactical support, modular progression, and a mobile hideout that gradually becomes part of your identity inside the sci-

Full notes

Full Carbon update

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What changed

0 fixes1 addition1 change0 removals
  • Balance
  • Gameplay
addedWe introduced several examples of the ship systems, including Damage, Utility, and Engine Modules, over the last few weeks, together with examples of how these mechanics connect to progression, exploration, combat support, and survival during missions. Missile Pods, Cargo Shuttles, Mining Rigs, Target Painters, Stabilizer Cores, and Phase Skimmers are all part of a much broader structure built around customization and strategic choices. There will be far more systems and combinations available than what we have shown so far.
changedMany of these mechanics will make the most sense once fully integrated directly into gameplay, where all systems begin interacting together naturally during missions, progression, exploration, and combat. That is where the full vision behind personal spaceships in Carbon finally locks into place.

Carbon changes

addedWe introduced several examples of the ship systems, including Damage, Utility, and Engine Modules, over the last few weeks, together with examples of how these mechanics connect to progression, exploration, combat support, and survival during missions. Missile Pods, Cargo Shuttles, Mining Rigs, Target Painters, Stabilizer Cores, and Phase Skimmers are all part of a much broader structure built around customization and strategic choices. There will be far more systems and combinations available than what we have shown so far.
changedMany of these mechanics will make the most sense once fully integrated directly into gameplay, where all systems begin interacting together naturally during missions, progression, exploration, and combat. That is where the full vision behind personal spaceships in Carbon finally locks into place.

Personal spaceships are not designed to replace the core ARPG experience, but to expand it through tactical support, modular progression, and a mobile hideout that gradually becomes part of your identity inside the sci-fi world of Carbon.

We introduced several examples of the ship systems, including Damage, Utility, and Engine Modules, over the last few weeks, together with examples of how these mechanics connect to progression, exploration, combat support, and survival during missions. Missile Pods, Cargo Shuttles, Mining Rigs, Target Painters, Stabilizer Cores, and Phase Skimmers are all part of a much broader structure built around customization and strategic choices. There will be far more systems and combinations available than what we have shown so far.

Many of these mechanics will make the most sense once fully integrated directly into gameplay, where all systems begin interacting together naturally during missions, progression, exploration, and combat. That is where the full vision behind personal spaceships in Carbon finally locks into place.

Wishlist CARBON now!

Source

Steam News / 21 May 2026

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